Difference between revisions of "Taste for Blood"

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(0.1.13 update)
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| image        = Taste_for_Blood_icon.png
 
| image        = Taste_for_Blood_icon.png
 
| name        = Taste for Blood
 
| name        = Taste for Blood
| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 1 turn if not refreshed.
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| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 10 times. Expires after 1 turn if not refreshed.
 
| requirements = * [[Melee]] 50
 
| requirements = * [[Melee]] 50
 
}}
 
}}
  
 
=== History ===
 
=== History ===
 +
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.11.0]] - feat introduced
 
* [[0.1.11.0]] - feat introduced
  

Revision as of 21:25, 14 December 2014

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 10 times. Expires after 1 turn if not refreshed.


Requirements

History