Difference between revisions of "Taste for Blood"
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| image = Taste_for_Blood_icon.png | | image = Taste_for_Blood_icon.png | ||
| name = Taste for Blood | | name = Taste for Blood | ||
− | | description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to | + | | description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 10 times. Expires after 1 turn if not refreshed. |
| requirements = * [[Melee]] 50 | | requirements = * [[Melee]] 50 | ||
}} | }} | ||
=== History === | === History === | ||
+ | * [[0.1.13.0]] - max stacks changed from 20 to 10 | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
Revision as of 21:25, 14 December 2014
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 10 times. Expires after 1 turn if not refreshed. | |
Requirements
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History