Difference between revisions of "Tranquilizing Bolt"
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[[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either. | [[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either. | ||
− | Unlike most other special bolts, tranquilizing bolts have a long cooldown. | + | Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as [[Crawler]]s are immune to the tranquilizing agent. |
== Crafting == | == Crafting == |
Revision as of 07:04, 19 August 2014
Tranquilizing Bolt deals only one fourth of normal bolt damage and incapacitates its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as Crawlers are immune to the tranquilizing agent.
Crafting
Tranquilizing Bolt can be crafted with Blueprint: Chemical Bolt.
Other info
Stackable: Yes (5)
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