Difference between revisions of "Feats"

From Underrail Wiki
Jump to navigation Jump to search
(→‎List of Feats: added ver 0.1.8.0 feats)
(added new navbox to page)
Line 1: Line 1:
 +
{{for|an alphabetical list of feats|:Category:Feats}}
 +
 
For each level in Underrail, you must pick a feat. Feats are permament elaborations of your character and serves the purpose to further customize your class and build with unique active abilities, skill boosts or passive abilities. feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]].
 
For each level in Underrail, you must pick a feat. Feats are permament elaborations of your character and serves the purpose to further customize your class and build with unique active abilities, skill boosts or passive abilities. feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]].
  
Line 5: Line 7:
 
There are some feats that requires training or other means of acquiring that cannot be picked when leveling up, one such feat is [[Psi Empathy]].
 
There are some feats that requires training or other means of acquiring that cannot be picked when leveling up, one such feat is [[Psi Empathy]].
  
==List of Feats==
 
A
 
*[[Aimed Shot]]
 
*[[Ambush]]
 
B
 
*[[Bone Breaker]]
 
*[[Burglar]]
 
C
 
*[[Conditioning]]
 
*[[Cerebral Trauma]]
 
*[[Cheap Shots]]
 
*[[Crippling Strike]]
 
*[[Cryogenic Induction]]
 
*[[Cut-Throat]]
 
D
 
*[[Doctor]]
 
*[[Dirty Kick]]
 
*[[Deflection]]
 
E
 
*[[Evasive Maneuvers]]
 
*[[Execute]]
 
F
 
*[[Force User]]
 
*[[Full-Auto]]
 
G
 
*[[Grenadier]]
 
*[[Gunslinger]]
 
H
 
*[[Heavy Punch]]
 
*[[Hit and Run]]
 
*[[Hypothermia]]
 
I
 
*[[Interloper]]
 
J
 
 
K
 
*[[Kneecap Shot]]
 
L
 
*[[Lightning Punches]]
 
*[[Locus of Control]]
 
M
 
*[[Marksman]]
 
*[[Mental Subversion]]
 
N
 
*[[Nimble]]
 
*[[Ninja Looter]]
 
O
 
*[[Opportunist]]
 
P
 
*[[Paranoia]]
 
*[[Power Management]]
 
*[[Psi Empathy]] (<font color="red">Requires Training</font>)
 
*[[Psychosis]]
 
*[[Pummel]]
 
*[[Pyromaniac]]
 
*[[Premeditation]]
 
Q
 
*[[Quick Pockets]]
 
R
 
*[[Recklessness]]
 
S
 
*[[Snooping]]
 
*[[Shroomhead]]
 
*[[Sprint]]
 
*[[Special Tactics]]
 
*[[Snipe]]
 
*[[Sharpshooter]]
 
T
 
*[[Three-Pointer]]
 
*[[Trap Expert]]
 
*[[Tranquility]]
 
*[[Thermodynamicity]]
 
U
 
*[[Uncanny Dodge]]
 
V
 
 
W
 
 
X
 
 
Y
 
*[[Yell]]
 
Z
 
  
 +
{{Feats navbox}}
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Player character]]
 
[[Category:Player character]]
 
[[Category:Feats]]
 
[[Category:Feats]]

Revision as of 07:38, 6 June 2013

For an alphabetical list of feats, see Category:Feats.

For each level in Underrail, you must pick a feat. Feats are permament elaborations of your character and serves the purpose to further customize your class and build with unique active abilities, skill boosts or passive abilities. feats do not boost your base abilities. Some feats give you both advantages and disadvantages, examples of such feats are Recklessness and Psychosis.

In order to finalize your level up phase or complete character creation, you must spend all feat points, you cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.

There are some feats that requires training or other means of acquiring that cannot be picked when leveling up, one such feat is Psi Empathy.