Difference between revisions of "Feats"
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− | + | [[File:tab3_feats.png|right|300px|Feats tab of the character screen]] | |
− | [[ | + | '''Feats''' in [[Underrail]] are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost [[base abilities]], but characters gain a base ability point every fourth level. |
− | Human [[NPCs]] also use the same feat system and same abilities gained from feats they have. | + | Human [[NPCs]] also use the same feat system and same abilities gained from feats they have. [[Critters]] may also use some of the same feats, but they often also have their own unique special abilities. |
Revision as of 10:49, 22 October 2014
Feats in Underrail are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost base abilities, but characters gain a base ability point every fourth level.
Human NPCs also use the same feat system and same abilities gained from feats they have. Critters may also use some of the same feats, but they often also have their own unique special abilities.
- Gaining feats
- For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
- Special feats
- There are some feats that cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is Psi Empathy.
- Restricted feats
- Certain feats lock you out of another, usually opposite, feat. Examples of such feats are Tranquility and Psychosis.