Difference between revisions of "Steadfast Aim"
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m (0.1.14 update) |
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| description = Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10. | | description = Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10. | ||
| requirements = | | requirements = | ||
− | * [[Strength]] | + | * [[Strength]] 6 |
− | * [[Dexterity]] | + | * [[Dexterity]] 6 |
− | * [[Skills#Guns|Guns]] | + | * [[Skills#Guns|Guns]] 25 |
}} | }} | ||
Line 23: | Line 23: | ||
=== History === | === History === | ||
+ | * [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25 | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
Revision as of 13:43, 26 March 2015
Feat
Steadfast Aim | |
Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10. | |
Requirements |
Steadfast Aim increases your critical chance with pistols. The increase depends on the base action point cost of your pistol, so any bonuses to your character's AP costs (e.g. Gunslinger) won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase.
- +6% — 5mm pistols
- +10% — 7.62mm pistols
- +12% — Laser pistols
- +15% — 9mm pistols, chemical pistols
- +20% — Electroshock pistols
- +22% — .44 pistols
- +30% — Plasma pistols
History