Difference between revisions of "Bone Breaker"

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m (0.1.14 update)
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| image        = Bone_breaker_icon.png
 
| image        = Bone_breaker_icon.png
 
| name        = Bone Breaker
 
| name        = Bone Breaker
| description  = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.<br><br>This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.
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| description  = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.<br/><br/>This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.
 
| requirements =
 
| requirements =
 
* [[Strength]] 7
 
* [[Strength]] 7
* [[Melee]] 30
+
* [[Melee]] 45
 
}}
 
}}
  
Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Rib]].
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'''Bone Breaker''' is a melee feat. Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Rib]].
  
 
=== History ===
 
=== History ===
 +
* [[0.1.14.0]] - melee requirement increased from 30 to 45
 
* [[0.1.8.0]] - feat introduced
 
* [[0.1.8.0]] - feat introduced
  

Revision as of 14:14, 26 March 2015

Feat

Bone Breaker feat icon Bone Breaker
Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.

This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.


Requirements

Bone Breaker is a melee feat. Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Rib.

History

  • 0.1.14.0 - melee requirement increased from 30 to 45
  • 0.1.8.0 - feat introduced