Difference between revisions of "Base Abilities"
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− | | Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects all psi disciplines | + | | Will measures your character's mental determination to see to his action regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects all psi disciplines. |
| In-game description | | In-game description | ||
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Revision as of 21:31, 29 March 2015
Base abilities in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a maximum of 10 during character creation.
You gain a base ability point every 4 levels. Theoretical maximum base ability score is 20, although not reachable with the current level cap.
Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]
Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
Strength
- Main article: Strength
Dexterity
- Main article: Dexterity
Agility
- Main article: Agility
Constitution
- Main article: Constitution
Perception
- Main article: Perception
Will
- Main article: Will
Intelligence
- Main article: Intelligence
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