Difference between revisions of "Blueprint: Energy Pistol"
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; Energy Core | ; Energy Core | ||
{{ComponentGroup|EnergyCore}} | {{ComponentGroup|EnergyCore}} | ||
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; Energy Weapon Enhancement (optional) | ; Energy Weapon Enhancement (optional) | ||
* [[Circular Wave Amplifier]] (periodically amplifies damage, increases energy usage per shot) | * [[Circular Wave Amplifier]] (periodically amplifies damage, increases energy usage per shot) | ||
* [[Smart Module]] (increases special attack damage) | * [[Smart Module]] (increases special attack damage) | ||
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+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | * [[Practical Physicist]] (+25% critical damage bonus) | ||
Revision as of 23:02, 5 April 2015
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Contains instructions on how to create all types of energy pistols. | |||||||
Weight: 0,05 | |||||||
Value: 1750
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Produces various types of energy pistols.
Required skills
- Electronics 30 or more
- Mechanics 15
Supported parts
- Frame
- Emitter
- Laser Emitter (produces Laser Pistol)
- Plasma Discharger (produces Plasma Pistol)
- Electroshock Generator (produces Electroshock Pistol)
- Energy Core
- Plasma Core (provides energy capacity)
- Energy Weapon Enhancement (optional)
- Circular Wave Amplifier (periodically amplifies damage, increases energy usage per shot)
- Smart Module (increases special attack damage)
Related feats
- Power Management (+35% energy capacity)
- Practical Physicist (+25% critical damage bonus)