Difference between revisions of "Blueprint: Assault Rifle"
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; Assault Rifle Enhancements (optional) | ; Assault Rifle Enhancements (optional) | ||
* [[Extended Rifle Magazine]] (+25% Magazine capacity) | * [[Extended Rifle Magazine]] (+25% Magazine capacity) | ||
− | * [[Rifle Bipod]] (+ | + | * [[Rifle Bipod]] (+10% Precision, +2 AP cost) |
* [[Scope]] (+5% Precision, +1% Critical chance) | * [[Scope]] (+5% Precision, +1% Critical chance) | ||
* [[Anatomically-Aware Scope]] (+50% Critical damage bonus) | * [[Anatomically-Aware Scope]] (+50% Critical damage bonus) |
Revision as of 03:47, 7 April 2015
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Contains instructions on how to create an assault rifle. | |||||||
Weight: 0,05 | |||||||
Value: 1800
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Produces different assault rifle-type firearms. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (25-30, only for optional special scopes)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+10% Precision, +2 AP cost)
- Scope (+5% Precision, +1% Critical chance)
- Anatomically-Aware Scope (+50% Critical damage bonus)
- High Resolution Digital Scope (+10% Critical chance)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
Related feats
- Gun Nut (+20% upper damage range)