Difference between revisions of "Blueprint: Combat Knife"
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| description = Contains detailed instructions on how to create all types of combat knives. | | description = Contains detailed instructions on how to create all types of combat knives. | ||
| greenstats = Use: Download blueprint into your wristpad. | | greenstats = Use: Download blueprint into your wristpad. | ||
− | | weight = 0 | + | | weight = 0.05 |
| value = 300 | | value = 300 | ||
| description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used. | | description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used. | ||
Line 21: | Line 21: | ||
}} | }} | ||
− | + | Produces all types of combat knives. This blueprint was changed in version [[0.1.10.0]] to allow optional powered modules. | |
== Required skills == | == Required skills == | ||
Line 32: | Line 32: | ||
; Mold | ; Mold | ||
− | * [[Dagger Mold]] | + | * [[Dagger Mold]] (produces [[Dagger]]) |
− | * [[Knife Mold]] | + | * [[Knife Mold]] (produces [[Combat Knife]]) |
− | * [[Serrated Knife Mold]] | + | * [[Serrated Knife Mold]] (produces [[Serrated Knife]]) |
; Handle | ; Handle |
Revision as of 06:47, 12 April 2015
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Contains detailed instructions on how to create all types of combat knives. | ||||||||
Weight: 0.05 | ||||||||
Value: 300
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Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.
Required skills
- Mechanics (skill level needed depends on component quality, 15 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Mold
- Dagger Mold (produces Dagger)
- Knife Mold (produces Combat Knife)
- Serrated Knife Mold (produces Serrated Knife)
- Handle
- Power module (optional)
- Electroshock Generator (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)