Difference between revisions of "Template:ComponentGroup"
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* [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold) | * [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold) | ||
* [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered) | * [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered) | ||
− | * [[Sturdy Vest (component)|Sturdy Vest]] | + | * [[Sturdy Vest (component)|Sturdy Vest]] (Grants +1 health for every 2 points of quality) |
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = |
Revision as of 07:10, 25 April 2015
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
- Ceramic Plate (Increases Mechanical threshold, increases Armor Penalty)
- Nanocomposite Plate (decreases damage from critical hits)
- Burrower Carapace
- Psi Beetle Carapace (Increases all psionic skills, decreases psi cost)
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against knife attacks)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Biohazard Vest
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Grants +1 health for every 2 points of quality)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| Incendiary | incendiary =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Lens | lens | Lenses | lenses =
- Adaptive Lens (+1 Perception)
- Motion Tracking Lens (Increases Detection)
- Seeker Lens (Increases ranged weapon critical chance)
- Smart Lens (Increases ranged weapon special attack damage)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
- Blueprint: Tabi Boots
- Blueprint: Leather Armor (optional)
- Blueprint: Tactical Vest (optional)
- Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Bear Trap (optional)
- Blueprint: Chemical Bolt
- Blueprint: Caltrops (optional)
- Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
- Blueprint: Mechanical Bolt
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
| UsesMetalPlates =
- Blueprint: Bear Trap
- Blueprint: Boots
- Blueprint: Caltrops
- Blueprint: Combat Gloves
- Blueprint: Combat Knife
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Sledgehammer
- Blueprint: Throwing Knives
- Blueprint: Riot Gear (optional)
- Blueprint: Acid Bullets
- Blueprint: Contaminated Bullets
- Blueprint: Explosive Bullets
- Blueprint: Incendiary Bullets
- Blueprint: Micro-Shrapnel Bullets
- Blueprint: Shock Bullets
| UsesSoles =
| UsesEnergyCore =
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.