Difference between revisions of "Blueprint: SMG"
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* [[Rapid Reloader]] (-20% Base AP cost) | * [[Rapid Reloader]] (-20% Base AP cost) | ||
* [[Smart Module]] (increases special attack damage) | * [[Smart Module]] (increases special attack damage) | ||
+ | * [[Silencer]] (eliminates noise, only for 5mm barrels) | ||
== Related feats == | == Related feats == | ||
− | * [[Gun Nut]] (+ | + | * [[Gun Nut]] (+15% upper damage range) |
Revision as of 07:31, 18 December 2015
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Contains instructions on how to create any type of SMG. | |||||||
Weight: 0,05 | |||||||
Value: 1000
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Produces different SMG-type firearms. Submachine guns are light, burst-capable firearms with no melee nor moving penalty.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional Laser Sight and Smart Module)
Supported parts
- Jackrabbit SMG
- Jaguar SMG
- Steel Cat SMG
- Impala SMG
- SMG Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Forward Grip (+10% Burst Precision)
- Laser Sight (+10% Precision)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
- Silencer (eliminates noise, only for 5mm barrels)
Related feats
- Gun Nut (+15% upper damage range)