Difference between revisions of "Blueprint: Pistol"
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− | Produces | + | Produces all types of craftable firearm-type [[pistols]]. Pistols vary greatly in caliber, have no melee nor moving penalty and have no skill requirements. [[Blueprint: Energy Pistol|Energy]] and [[Blueprint: Chemical Pistol|chemical]] pistols have their own blueprints. |
== Required skills == | == Required skills == |
Revision as of 09:55, 23 March 2016
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Contains instructions on how to create any type of pistol. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 500
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Produces all types of craftable firearm-type pistols. Pistols vary greatly in caliber, have no melee nor moving penalty and have no skill requirements. Energy and chemical pistols have their own blueprints.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional Laser Sight and Smart Module)
Supported parts
- Hawker pistol
- Hammerer pistol
- Neo Luger pistol
- Falchion pistol
- Pistol Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Laser Sight (+10% Precision)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
- Silencer (eliminates noise, only for 5mm barrels)
Related feats
- Gun Nut (+15% upper damage range)