Difference between revisions of "Feats"
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{{for|an alphabetical list of feats|:Category:Feats}} | {{for|an alphabetical list of feats|:Category:Feats}} | ||
− | + | Feats are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost your [[base abilities]]. Some feats give you both advantages and disadvantages, examples of such feats are [[Recklessness]] and [[Psychosis]]. | |
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− | There are some feats that | + | For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized. |
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+ | There are some feats that require training or other means of acquiring that cannot be picked when leveling up. One such feat is [[Psi Empathy]]. | ||
Revision as of 01:55, 30 July 2013
- For an alphabetical list of feats, see Category:Feats.
Feats are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost your base abilities. Some feats give you both advantages and disadvantages, examples of such feats are Recklessness and Psychosis.
For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
There are some feats that require training or other means of acquiring that cannot be picked when leveling up. One such feat is Psi Empathy.