Difference between revisions of "Blueprint: Assault Rifle"
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== Related feats == | == Related feats == | ||
* [[Gun Nut]] (+15% upper damage range) | * [[Gun Nut]] (+15% upper damage range) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
Revision as of 08:35, 22 July 2016
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Contains instructions on how to create an assault rifle. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1800
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Produces all types of craftable Assault Rifles. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional special scopes and Smart Module)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+10% Precision, +2 AP cost)
- Scope (+6% Precision, +2% Critical chance)
- Anatomically-Aware Scope (+35% Critical damage bonus)
- High Resolution Digital Scope (+7% Critical chance)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+15% upper damage range)
Locations
- Sold by Lucas in South Gate Station.