Difference between revisions of "Consumables"
(→Mentor locations: new section) |
|||
Line 37: | Line 37: | ||
* [[Dolos Center]], shelves (Cryo-shield) | * [[Dolos Center]], shelves (Cryo-shield) | ||
* [[Institute of Tchort]], utility section lab file fabinets (Neurovisual Disruption) | * [[Institute of Tchort]], utility section lab file fabinets (Neurovisual Disruption) | ||
+ | * [[Institute of Tchort west wing]], near hole (Implosion) | ||
* [[Cytosine Outpost]], locked room shelves (Electrokinetic Imprint) | * [[Cytosine Outpost]], locked room shelves (Electrokinetic Imprint) | ||
* [[Deep Caverns]], south elevator locker (Implosion) | * [[Deep Caverns]], south elevator locker (Implosion) | ||
Line 42: | Line 43: | ||
* [[Caerus Residential Block]], bag in ventilation (Cryo-shield) | * [[Caerus Residential Block]], bag in ventilation (Cryo-shield) | ||
* [[Caerus Residential Block]], footlocker in secret cave (Pseudo-spatial Projection) | * [[Caerus Residential Block]], footlocker in secret cave (Pseudo-spatial Projection) | ||
+ | * [[Warehouse Block 2]], locker with 2 mentors (Electrokinetic Imprint) | ||
;Random loot | ;Random loot |
Revision as of 16:32, 16 November 2016
Consumables are split into a couple of distinct types.
Food
Food items provide your character with temporary buffs to Base Abilities. Food effects last 20 minutes.
These are typically traded by barkeepers. For the purposes of trading, fish also count as foodstuffs.
Medicine
Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.
These are typically traded by doctors and pharmacists.
Mentor
These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.
Mentor locations
Each mentor has at least one static location that is available in each and playthrough. The random loot locations listed here always contain a mentor, but it's possible to find more mentors elsewhere among random loot.
- Sold in shops
- Doc (Rail Crossing) (Enrage)
- Estelle in Foundry (Thermodynamic Destabilization)
- Heidi in Core City (Telekinetic Proxy)
- Ezra in South Gate Station (Neurovisual Disruption)
- Phyllis in Oculus (Pseudo-spatial Projection)
- Investigator Kiro in Institute of Tchort (Psi-cognitive Interruption)
- Anastasia in Fort Apogee (Telekinetic Proxy)
- Lost Vault Trader (random mentor)
- Static loot
- Hecate Research Outpost, desk (Pseudo-spatial Projection)
- Bunker, NW storage shelves (Psi-cognitive Interruption)
- Abandoned Warehouse, locker (Disruptive Field)
- Warehouse Block Beta (Implosion)
- Foundry bunker, desk (Exothermic Aura)
- Black Crawler camp, shelves (Cryokinetic Orb)
- Lurker Base, barrel (Electrokinetic Imprint)
- Dolos Center, shelves (Cryo-shield)
- Institute of Tchort, utility section lab file fabinets (Neurovisual Disruption)
- Institute of Tchort west wing, near hole (Implosion)
- Cytosine Outpost, locked room shelves (Electrokinetic Imprint)
- Deep Caverns, south elevator locker (Implosion)
- Tithonus Laboratory, shelves N (Pseudo-spatial Projection)
- Caerus Residential Block, bag in ventilation (Cryo-shield)
- Caerus Residential Block, footlocker in secret cave (Pseudo-spatial Projection)
- Warehouse Block 2, locker with 2 mentors (Electrokinetic Imprint)
- Random loot
- Lower Underrail, locker in dude's vision warehouse
- Panacea Lab, desk
- Institute of Tchort, utility section NW file fabinet
- Tithonus Laboratory, shelves W
- Warehouse Block 2, locker (130 lockpicking) with 2 mentors
- Mutagen Tanks, box (130 hacking)