Difference between revisions of "Hit and Run"
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=== Bugs === | === Bugs === | ||
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Max Movement Points | ||
+ | | max = | ||
+ | | text = Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | ||
+ | }} | ||
Revision as of 05:10, 11 October 2017
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
|
Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Max Movement Points ( levelExpression error: Unexpected > operator.) — Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.