Difference between revisions of "Fancy Footwork"
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=== Bugs === | === Bugs === | ||
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Movement Points | ||
+ | | max = | ||
+ | | text = Increases the maximum amount of movement points you can receive per attack by {0} for each specialization point. | ||
+ | }} | ||
Revision as of 05:31, 11 October 2017
Fancy Footwork | |
When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This cannot raise your movement points beyond twice your normal maximum. | |
Requirements |
Fancy Footwork is a feat.
History
- 0.1.14.1 - Can no longer raise your movement points higher than twice your normal maximum
- 0.1.14.0 - increased melee requirement from 25 to 40, added dodge requirement.
- 0.1.11.0 - feat introduced
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Movement Points ( levelExpression error: Unexpected > operator.) — Increases the maximum amount of movement points you can receive per attack by {0} for each specialization point.