Difference between revisions of "Bone Breaker"

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* [[0.1.14.0]] - melee requirement increased from 30 to 45
 
* [[0.1.14.0]] - melee requirement increased from 30 to 45
 
* [[0.1.8.0]] - feat introduced
 
* [[0.1.8.0]] - feat introduced
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Damage
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| max  =
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| text = Increases bonus damage from broken ribs by additional {0}% per stack for each specialization point.
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}}
  
  

Revision as of 05:35, 11 October 2017

Bone Breaker feat icon Bone Breaker
Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.

This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs.


Requirements

Bone Breaker is a melee feat. Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Rib.

History

  • 0.1.14.0 - melee requirement increased from 30 to 45
  • 0.1.8.0 - feat introduced

Specializations

  • Damage ( levelExpression error: Unexpected > operator.) — Increases bonus damage from broken ribs by additional {0}% per stack for each specialization point.