Difference between revisions of "Guard (feat)"
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=== History === | === History === | ||
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Block Chance | ||
+ | | max = | ||
+ | | text = Increases the block chance by {0}% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Block Amount | ||
+ | | max = | ||
+ | | text = Increases the amount blocked by additional {0} for each point in strength per specialization point. | ||
+ | }} | ||
Revision as of 05:35, 11 October 2017
Guard | |
You have 35% chance to block melee mechanical damage equal to twice your strength. Does not work if stunned or otherwise fully disabled. | |
Requirements |
Guard is a feat. The block chance stacks additively with riot shields.
History
- 0.1.14.0 - feat introduced
Specializations
- Block Chance ( levelExpression error: Unexpected > operator.) — Increases the block chance by {0}% for each specialization point.
- Block Amount ( levelExpression error: Unexpected > operator.) — Increases the amount blocked by additional {0} for each point in strength per specialization point.