Difference between revisions of "Blueprint: Combat Knife"
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; Mold | ; Mold | ||
− | * | + | * {{Itemlink|Dagger Mold}} (produces {{Itemlink|Dagger}}) |
− | * | + | * {{Itemlink|Knife Mold}} (produces {{Itemlink|Combat Knife}}) |
− | * | + | * {{Itemlink|Serrated Knife Mold}} (produces {{Itemlink|Serrated Knife}}) |
; Handle | ; Handle | ||
− | * | + | * {{Itemlink|Knife Handle}} |
; Power module (optional) | ; Power module (optional) | ||
− | * | + | * {{Itemlink|Electroshock Generator}} (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets) |
; Energy core (optional) | ; Energy core (optional) |
Revision as of 07:36, 12 October 2017
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Contains detailed instructions on how to create all types of combat knives. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 300
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Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.
Required skills
- Mechanics (skill level needed depends on component quality, 15 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Mold
- Dagger Mold (produces Dagger)
- Knife Mold (produces Combat Knife)
- Serrated Knife Mold (produces Serrated Knife)
- Handle
- Power module (optional)
- Electroshock Generator (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations
- Sold by Harold in South Gate Station.
- Sold by Bryan in Foundry.