Difference between revisions of "Strength"

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!rowspan="2"| Weapon subtype !!colspan="16"| Strength bonus damage (%) !!rowspan="2"| Other weapons in the same class
 
!rowspan="2"| Weapon subtype !!colspan="16"| Strength bonus damage (%) !!rowspan="2"| Other weapons in the same class
 
|-
 
|-
                    ! 1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
+
!1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
  
 
|-
 
|-
| [[Combat Knife]]<br>[[Serrated Knife]]
+
| {{Itemlink|Combat Knife}}<br>{{Itemlink|Serrated Knife}}
                    || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
+
| - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
| [[Lucky Knife]], [[Jackknife]], [[Kukri]], [[Butcher's Cleaver]], [[Bone Handle Knife]]
+
| {{Itemlink|Kohlmeier's Lucky Knife}}, {{Itemlink|Jackknife}}, {{Itemlink|Kukri}}, {{Itemlink|Butcher's Cleaver}}, {{Itemlink|Bone Handle Knife}}
  
 
|-
 
|-
| [[Dagger]]        || - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
+
| {{Itemlink|Dagger}}
| [[Shiv]], [[Dehumanizer]]
+
| - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
 +
| {{Itemlink|Shiv}}, {{Itemlink|Dehumanizer}}
  
 
|-
 
|-
| [[Unarmed]]<br>[[Leather Gloves]]
+
| {{Itemlink|Unarmed}}<br>{{Itemlink|Leather Gloves}}
                    || - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
+
|| - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
| [[Brass Knuckles]], [[Boxing Gloves]], [[The Claw]], [[Ripper's Glove]], [[Spiked Chrome Brass Knuckles]]
+
| {{Itemlink|Brass Knuckles}}, {{Itemlink|Boxing Gloves}}, {{Itemlink|The Claw}}, {{Itemlink|Ripper's Glove}}, {{Itemlink|Spiked Chrome Brass Knuckles}}
  
 
|-
 
|-
| [[Crowbar]]        || - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
+
| {{Itemlink|Steel Crowbar}}
 +
| - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
 +
| None
  
 
|-
 
|-
| [[Metal Gloves]]  || - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130
+
| {{Itemlink|Metal Gloves}}
| [[Power Fist]]
+
| - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130
 +
| {{Itemlink|Power Fist}}
  
 
|-
 
|-
| [[Sledgehammer]]  || - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
+
| {{Itemlink|Sledgehammer}}
| [[Balor's Hammer]], [[Quake]], [[Mind Cracker]]
+
| - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
 +
| {{Itemlink|Balor's Hammer}}, {{Itemlink|Quake}}, {{Itemlink|Mind Cracker}}
 
|}
 
|}
  
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== Related items ==
 
== Related items ==
 
Heavy armor
 
Heavy armor
* [[Riot Gear]] with riot shield (requires 4-6 Strength)
+
* {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength)
* [[Metal Armor]] (requires 8-9 Strength)
+
* {{Itemlink|Metal Armor}} (requires 8-9 Strength)
  
 
Heavy weapons
 
Heavy weapons
* [[Sniper Rifles]] (requires 5-6 Strength, typically 5)
+
* {{Itemlink|Sniper Rifle}}s (requires 5-6 Strength, typically 5)
* [[Assault Rifles]] (requires 5-7 Strength, typically 6-7)
+
* {{Itemlink|Assault Rifle}}s (requires 5-7 Strength, typically 6-7)
* [[Sledgehammer]]s (requires 8-20 Strength, typically 8-9)
+
* {{Itemlink|Sledgehammer}}s (requires 8-20 Strength, typically 8-9)
  
 
Other equipment
 
Other equipment
* [[Crowbar]] (can be used to force vents open, requires some strength)
+
* {{Itemlink|Steel Crowbar}} (can be used to force vents open, requires some strength)
* [[Rathound Regalia]] (+1 Strength on equip)
+
* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)
* [[Power Fist]] (+1 Strength when active in a weapon slot)
+
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)
  
 
Food
 
Food
* [[Junkyard Surprise]] (temporary random base ability effect)
+
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)
* [[Rathound Barbeque]] (temporary +1 Strength)
+
* {{Itemlink|Rathound Barbeque}} (temporary +1 Strength)
* [[Mushroom Brew]] (temporary +1 Strength along with other effects)
+
* {{Itemlink|Mushroom Brew}} (temporary +1 Strength along with other effects)
  
 
Drugs
 
Drugs
* [[Adrenaline Shot]] (temporary +2 Strength)
+
* {{Itemlink|Adrenaline Shot}} (temporary +2 Strength)
* [[Supersoldier Drug (medicine)|Supersoldier Drug]] (temporary +2 Strength)
+
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Strength)
* [[Hercules]] (temporary +5 strength, leads to fatal withdrawal)
+
* {{Itemlink|Hercules}} (temporary +5 strength, leads to fatal withdrawal)
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base Abilities]]
 
[[Category: Base Abilities]]

Revision as of 02:39, 16 October 2017

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon subtype Strength bonus damage (%) Other weapons in the same class
1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Icon Combat Knife
Icon Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 Icon Kohlmeier's Lucky Knife, Icon Jackknife, Icon Kukri, Icon Butcher's Cleaver, Icon Bone Handle Knife
Icon Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 Icon Shiv, Icon Dehumanizer
Icon Unarmed
Icon Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 Icon Brass Knuckles, Icon Boxing Gloves, Icon The Claw, Icon Ripper's Glove, Icon Spiked Chrome Brass Knuckles
Icon Steel Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 None
Icon Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130 Icon Power Fist
Icon Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120 Icon Balor's Hammer, Icon Quake, Icon Mind Cracker

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons

Other equipment

Food

Drugs