Difference between revisions of "Steadfast Aim"
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(1.0.3 changes) |
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| description = Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10. | | description = Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10. | ||
| requirements = | | requirements = | ||
− | * [[Strength]] | + | * [[Strength]] 5 |
* [[Dexterity]] 6 | * [[Dexterity]] 6 | ||
* [[Guns]] 25 | * [[Guns]] 25 | ||
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=== History === | === History === | ||
+ | * [[1.0.3.6]] - strength requirement changed to 5 (down from 6) | ||
* [[0.2.0.1]] - Bonus crit chance per AP cost changed to 0.5% (down from 1%) | * [[0.2.0.1]] - Bonus crit chance per AP cost changed to 0.5% (down from 1%) | ||
* [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25 | * [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25 |
Revision as of 10:41, 8 December 2017
Steadfast Aim | |
Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10. | |
Requirements |
Steadfast Aim is a feat. It increases your critical chance with pistols. The increase depends on the base action point cost of your pistol, so any bonuses to your character's AP costs (e.g. Gunslinger) won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase.
History
- 1.0.3.6 - strength requirement changed to 5 (down from 6)
- 0.2.0.1 - Bonus crit chance per AP cost changed to 0.5% (down from 1%)
- 0.1.14.0 - requirements increased from 5, 5 and 15 to 6, 6 and 25
- 0.1.11.0 - feat introduced
Specializations
- Critical Chance ( levelExpression error: Unexpected > operator.) — Further increases critical hit chance per action point by {0}% for each specialization point.