Difference between revisions of "User:Sthalik/builds-smg"
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# [[Spec Ops]]: Lowers [[Burst]] cost from 3x single-shot cost to 2x single-shot cost. With this feat and 16 Dexterity, | # [[Spec Ops]]: Lowers [[Burst]] cost from 3x single-shot cost to 2x single-shot cost. With this feat and 16 Dexterity, | ||
− | + | 3 bursts per turn (before additional modifiers) are a reality. This is before [[Adrenaline Shot]] which itself is heavily recommended. | |
# [[Commando]]: Allows for yet another burst per turn, provided any enemy died during aforementioned three bursts. | # [[Commando]]: Allows for yet another burst per turn, provided any enemy died during aforementioned three bursts. | ||
# [[Sprint]]: Necessary despite lack of direct combat utility. See section below. | # [[Sprint]]: Necessary despite lack of direct combat utility. See section below. |
Revision as of 07:07, 20 February 2018
This is an example user-provided build.
- Base attributes
- Non-crafting subtypeA non-crafting build can increase Strength for the Full Auto feat, and use a Sniper Rifle as sidearm. The character type can put few more points into Agility.
Benefits of crafting are many, but this build is feasible, and definitely so for non-DOMINATING difficulty levels. See below, and use Intelligence as the additional dump stat. This page doesn't focus on the non-crafting subtype.
- Crafting subtype
- Dump stats: Strength, Constitution, [[Will]
- Dexterity: Put 10 at character creation. Either level up to 15 and use Eel Sandwitches for combat. See below for the the attribute's importance.
- Intelligence: Either start at 6 for the [[[Eel Sandwitch]] variation, or 7 and end up with 16 [[[Dexterity]]] as per above.
- Perception: While modifies the Guns skill heavily, due to heavy Dexterity expenditure can't increase up to 10. A value of 8 is canonical.
- Non-important feats
These feats superficially look beneficial but are a waste of a feat. There are too many good feats to waste one upon one of these.
- Aimed Shot: The critical damage increase for all SMG types is low as well. Also the single-shot damage is very low.
- Rapid Fire: We're focusing on burst fire AP cost. See below.
- Point Shot: Reasons as per above two feats.
- Suppressive Fire: Debatable. May help with kiting HP-sponge on the DOMINATING difficulty, but Nimble works too.
- Important feats:
- Spec Ops: Lowers Burst cost from 3x single-shot cost to 2x single-shot cost. With this feat and 16 Dexterity,
3 bursts per turn (before additional modifiers) are a reality. This is before Adrenaline Shot which itself is heavily recommended.
- Commando: Allows for yet another burst per turn, provided any enemy died during aforementioned three bursts.
- Sprint: Necessary despite lack of direct combat utility. See section below.
- Expertise: Increases damage a ton in mid- to late-game. Overall SMG damage is low. At level 12 with example average damage of 20, the increase is a bit over fifty percent.
(todo, ad nauseam).