Difference between revisions of "User:Sthalik/builds-smg"

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m (save draft)
m (draft)
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| portrait  = Rups_l.png
 
| portrait  = Rups_l.png
 
| background = Seacave.png
 
| background = Seacave.png
| health    = 300
+
| health    = 42
 
| shield    = 1800
 
| shield    = 1800
 
| image      = Lunatic Pyromaniac.png
 
| image      = Lunatic Pyromaniac.png
 
|
 
|
 
|Abilities section:
 
|Abilities section:
| abilities    =  
+
| abilities    = [[Spec Ops]]; [[Ambush]]; [[Sprint]]; [[Expertise]]; [[Commando]]; [[Grenadier]]; [[Critical Power]]; [[Power Management]]
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:
Line 39: Line 39:
 
| guns          = 110 (147)
 
| guns          = 110 (147)
 
| throwing      = 55 (106)
 
| throwing      = 55 (106)
| crossbows    =
 
| melee        =
 
 
|
 
|
 
| dodge        = 77 (90)
 
| dodge        = 77 (90)
Line 47: Line 45:
 
| hacking      = 70 (95)
 
| hacking      = 70 (95)
 
| lockpicking  = 44 (93)
 
| lockpicking  = 44 (93)
| pickpocketing =
 
| traps        =
 
 
|
 
|
 
| mechanics    = 84 (105)
 
| mechanics    = 84 (105)
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| tailoring    = 77 (96)
 
| tailoring    = 77 (96)
 
|
 
|
| thoughtctrl  =
+
| mercantile    = 0 or 105
| psychokinesis =
 
| metathermics  =
 
|
 
| persuasion    = 0
 
| intimidation  = 0
 
| mercantile    = 0 or 105 (for all shop inventory)
 
 
|}}
 
|}}
  
== Base attributes discussion ==
+
== Base attribute consideration ==
  
# [[Dexterity]]: Put '''10''' at character creation. Either level up to '''15''' and use [[Eel Sandwitches|Eel Sandwitch]] for combat. See below for the the attribute's importance.
+
# [[Dexterity]]: Put '''10''' at character creation. Either level up to '''15''' and use [[Eel Sandwich|Eel Sandwiches]] for combat. See below for the the attribute's importance.
# [[Intelligence]]: Either start at '''6''' for the Eel Sandwitch variation, or '''7''' and end up with '''16''' [[[Dexterity]]] as per above.
+
# [[Intelligence]]: Either start at '''6''' for the Eel Sandwich variation, or '''7''' and end up with '''16''' [[Dexterity]] as per above.
  
 
== Feats to avoid ==
 
== Feats to avoid ==
Line 74: Line 64:
 
These feats look beneficial, but only superficially. There are too many good feats to use one of these.
 
These feats look beneficial, but only superficially. There are too many good feats to use one of these.
  
# [[Aimed Shot]]: The critical damage increase for all [[SMG]] types is low as well. Also the single-shot damage is very low.
+
# [[Aimed Shot]]: The critical damage increase for all [[SMG]] types is low as well. Also the single-shot damage is very low. Only good when using a proper sidearm. See below for item discussion.
# [[Rapid Fire]], [[Point Shot]]: We're focusing on burst fire AP cost.
+
# [[Rapid Fire]], [[Point Shot]]: We're focusing on burst fire AP cost. Better take more crafting feats.
# [[Suppressive Fire]]: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but [[Nimble]] works too.
+
# [[Suppressive Fire]]: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but [[Nimble]] has more all-around benefits.
  
 
== Important feats ==
 
== Important feats ==
  
# [[Spec Ops]]: Lowers [[Burst]] cost from 3x single-shot cost to 2x single-shot cost. This feat and 16 Dexterity allows for 3 bursts per turn (before additional modifiers). This is without [[Adrenaline Shot]] which itself is heavily recommended.
+
# [[Spec Ops]]: Lowers [[Burst]] cost from 3x single-shot to 2x single-shot. This feat and 16 Dexterity allows for 3 bursts per turn (before additional modifiers). This is without [[Adrenaline Shot]] which itself is heavily recommended before opening up.
# [[Commando]]: Allows for yet another burst per turn, provided any enemy died during aforementioned three bursts.
+
# [[Commando]]: This late-mid-game feat provides yet another burst per turn, provided any enemy died during aforementioned three bursts.
 
# [[Sprint]]: Necessary despite lack of direct combat utility. See section below.
 
# [[Sprint]]: Necessary despite lack of direct combat utility. See section below.
 
# [[Expertise]]: Increases damage a ton in mid- to late-game. Overall SMG damage is low. At level 12 with example average damage of 20, the increase is a bit over fifty percent.
 
# [[Expertise]]: Increases damage a ton in mid- to late-game. Overall SMG damage is low. At level 12 with example average damage of 20, the increase is a bit over fifty percent.
Line 88: Line 78:
  
 
TODO
 
TODO
 +
 +
== Skill discussion ==
 +
 +
TODO
 +
 +
Mention non-essentials like stealth, throwing.
 +
 +
== Item discussion ==
 +
 +
TODO
 +
 +
Mention smart goggles/attachment.
 +
 +
Mention Plasma Pistol with insane crit damage + Aimed Shot + Critical Power.
 +
 +
Mention that armor penalty must be very low (15-20).
  
 
== Caveats and considerations ==
 
== Caveats and considerations ==
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TODO
 
TODO
  
Mention Burst accuracy falloff.
+
Mention rushing Mk4 frags for Depot A.
 +
 
 +
== Gameplay style ==
  
== Gameplay ==
+
Mention Burst accuracy falloff, hence run and gun.
  
TODO
+
Mention Grenadier & utility 'nades.
  
Mention rushing Mk4 frags.
+
Mention napalm grenades as OP.
  
 
== Crafting ==
 
== Crafting ==
  
 
TODO
 
TODO
 +
 +
Mention electronics.

Revision as of 11:36, 20 February 2018

Intro

The build works on the DOMINATING difficulty. SMG builds are as of Feb 2018 one of the most powerful.

We use crafting extensively for the additional versatility and actually good items. Vendor items are

TODO: Add some explanation here.

Final stats

Shishak

Seacave.png Rups l.png
42
1800

Lunatic Pyromaniac.png

Description
Abilities Spec Ops; Ambush; Sprint; Expertise; Commando; Grenadier; Critical Power; Power Management
Combat Stats
Combat Stats Level: 20
Damage: 24-75
Movement Points: 47
Detection: 176
Base Abilities Strength: 3
Dexterity: 15
Agility: 6
Constitution: 3
Perception: 8
Will: 3
Intelligence: 7
Skills Guns: 110 (147)
Throwing: 55 (106)
Dodge: 77 (90)
Evasion: 79 (99)
Stealth: 79 (131)
Hacking: 70 (95)
Lockpicking: 44 (93)
Mechanics: 84 (105)
Electronics: 88 (110)
Chemistry: 55 (69)
Biology: 0 (8)
Tailoring: 77 (96)
Mercantile: 0 or 105

Base attribute consideration

  1. Dexterity: Put 10 at character creation. Either level up to 15 and use Eel Sandwiches for combat. See below for the the attribute's importance.
  2. Intelligence: Either start at 6 for the Eel Sandwich variation, or 7 and end up with 16 Dexterity as per above.

Feats to avoid

These feats look beneficial, but only superficially. There are too many good feats to use one of these.

  1. Aimed Shot: The critical damage increase for all SMG types is low as well. Also the single-shot damage is very low. Only good when using a proper sidearm. See below for item discussion.
  2. Rapid Fire, Point Shot: We're focusing on burst fire AP cost. Better take more crafting feats.
  3. Suppressive Fire: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but Nimble has more all-around benefits.

Important feats

  1. Spec Ops: Lowers Burst cost from 3x single-shot to 2x single-shot. This feat and 16 Dexterity allows for 3 bursts per turn (before additional modifiers). This is without Adrenaline Shot which itself is heavily recommended before opening up.
  2. Commando: This late-mid-game feat provides yet another burst per turn, provided any enemy died during aforementioned three bursts.
  3. Sprint: Necessary despite lack of direct combat utility. See section below.
  4. Expertise: Increases damage a ton in mid- to late-game. Overall SMG damage is low. At level 12 with example average damage of 20, the increase is a bit over fifty percent.

Level-up development

TODO

Skill discussion

TODO

Mention non-essentials like stealth, throwing.

Item discussion

TODO

Mention smart goggles/attachment.

Mention Plasma Pistol with insane crit damage + Aimed Shot + Critical Power.

Mention that armor penalty must be very low (15-20).

Caveats and considerations

TODO

Mention rushing Mk4 frags for Depot A.

Gameplay style

Mention Burst accuracy falloff, hence run and gun.

Mention Grenadier & utility 'nades.

Mention napalm grenades as OP.

Crafting

TODO

Mention electronics.