Difference between revisions of "User:Sthalik/builds-smg"
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The build works on the DOMINATING difficulty. [[SMG]] builds are as of Feb 2018 one of the most powerful. | The build works on the DOMINATING difficulty. [[SMG]] builds are as of Feb 2018 one of the most powerful. | ||
− | + | I use crafting extensively for the additional versatility and good weapon/shield. | |
TODO: Add some explanation here. | TODO: Add some explanation here. | ||
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== Base attribute consideration == | == Base attribute consideration == | ||
+ | |||
+ | Use the [[Dexterity#Action_point_cost_reduction|AP cost table]] when choosing a caliber for given dexterity score. | ||
# [[Dexterity]]: Put '''10''' at character creation. Either level up to '''15''' and use [[Eel Sandwich|Eel Sandwiches]] for combat. See below for the the attribute's importance. | # [[Dexterity]]: Put '''10''' at character creation. Either level up to '''15''' and use [[Eel Sandwich|Eel Sandwiches]] for combat. See below for the the attribute's importance. | ||
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== Feats to avoid == | == Feats to avoid == | ||
− | These feats look | + | These feats look useful, but only superficially. There are too many good feats to use one of these. |
− | # [[Aimed Shot]]: The | + | # [[Aimed Shot]]: The single-shot damage and critical bonus are very low for SMGs. Only good a feat when using a proper sidearm. See below for item discussion. |
# [[Rapid Fire]], [[Point Shot]]: We're focusing on burst fire AP cost. Better take more crafting feats. | # [[Rapid Fire]], [[Point Shot]]: We're focusing on burst fire AP cost. Better take more crafting feats. | ||
# [[Suppressive Fire]]: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but [[Nimble]] has more all-around benefits. | # [[Suppressive Fire]]: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but [[Nimble]] has more all-around benefits. | ||
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Mention smart goggles/attachment. | Mention smart goggles/attachment. | ||
+ | |||
+ | |||
Mention Plasma Pistol with insane crit damage + Aimed Shot + Critical Power. | Mention Plasma Pistol with insane crit damage + Aimed Shot + Critical Power. |
Revision as of 14:36, 20 February 2018
Intro
The build works on the DOMINATING difficulty. SMG builds are as of Feb 2018 one of the most powerful.
I use crafting extensively for the additional versatility and good weapon/shield.
TODO: Add some explanation here.
Final stats
Shishak | |||||||||
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Description | |||||||||
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Abilities | Spec Ops; Ambush; Sprint; Expertise; Commando; Grenadier; Critical Power; Power Management | ||||||||
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Base attribute consideration
Use the AP cost table when choosing a caliber for given dexterity score.
- Dexterity: Put 10 at character creation. Either level up to 15 and use Eel Sandwiches for combat. See below for the the attribute's importance.
- Intelligence: Either start at 6 for the Eel Sandwich variation, or 7 and end up with 16 Dexterity as per above.
Feats to avoid
These feats look useful, but only superficially. There are too many good feats to use one of these.
- Aimed Shot: The single-shot damage and critical bonus are very low for SMGs. Only good a feat when using a proper sidearm. See below for item discussion.
- Rapid Fire, Point Shot: We're focusing on burst fire AP cost. Better take more crafting feats.
- Suppressive Fire: Debatable. May help with kiting HP-sponge types on the DOMINATING difficulty, but Nimble has more all-around benefits.
Feats discussion
These feats are important:
- Spec Ops: Lowers Burst cost from 3x single-shot to 2x single-shot. This feat and 16 Dexterity allows for 3 bursts per turn (before additional modifiers). This is without Adrenaline Shot which itself is heavily recommended before opening up.
- Commando: This late-mid-game feat provides yet another burst per turn, provided any enemy died during aforementioned three bursts.
- Sprint: Necessary despite lack of direct combat utility. See section below.
- Expertise: Increases damage a ton in mid- to late-game. Overall SMG damage is low. At level 12 with example average damage of 20, the increase is a bit over fifty percent.
- Ambush: TODO
TODO
Level-up development
TODO
Skill discussion
TODO
Mention non-essentials like stealth, throwing.
Item discussion
TODO
Mention smart goggles/attachment.
Mention Plasma Pistol with insane crit damage + Aimed Shot + Critical Power.
Mention that armor penalty must be very low (15-20).
Caveats and considerations
TODO
Mention rushing Mk4 frags for Depot A.
Gameplay style
Mention Burst accuracy falloff, hence run and gun.
Mention Grenadier & utility 'nades.
Mention napalm grenades as OP.
Crafting
TODO
Mention electronics.