Difference between revisions of "Other statistics"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 13: Line 13:
 
= Combat and turn-based mode =
 
= Combat and turn-based mode =
 
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
 
*If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
::Thus, it is always better to move into turn-based mode first, and then perform your actions to initiate combat.
+
::Thus, it is always better to move into turn-based mode first {{key|Enter}}, and then perform your actions to initiate combat.
  
  

Revision as of 21:02, 9 August 2013

Overview of the various derived statistics in Underrail and some miscellanous information that wouldn't fit elsewhere.

Action and movement points

  • All characters have 50 AP. They can be used for any action, including moving. Most actions consume AP, but there are exceptions, eg. Special Tactics
Wearing armor without meeting its strength requirement will reduce your action points.[1]


  • Character base movement points equal 30 + extra 3 points for every point in agility above 5. Movement Points can only be used for moving.
Movement points are affected by agility, encumberance and some feats.
Some creatures, such dogs and spawn, have natural bonus to movement points.


Combat and turn-based mode

  • If you initiate combat out of real-time mode, you will not get the first turn after your initial action.
Thus, it is always better to move into turn-based mode first Enter, and then perform your actions to initiate combat.


  • It is not known how combat sequence works.


Character level

  • Level itself does not directly affect the player character's stats(?).
    • You gain 40 skill points every level.
    • You gain a feat every 2 levels.
    • You gain a base ability point every 4 levels.


  • NPCs have natural dodge and evasion bonus equal to their level.

Experience

The experience needed to level up is completely linear, each level requiring 1000 experience more than the former.

Experience curve table
Level Exp to next level Cumulative exp
1 1 000 1 000
2 2 000 3 000
3 3 000 6 000
4 4 000 10 000
5 5 000 15 000
6 6 000 21 000
7 7 000 28 000
8 8 000 36 000
9 9 000 45 000
10 10 000 55 000
11 11 000 66 000
12 12 000 78 000
13 13 000 91 000
14 14 000 105 000
15 15 000 120 000
16 16 000 136 000
17 17 000 153 000
18 18 000 171 000
19 19 000 190 000
20 20 000 210 000

Status effects

For the main article, see Status effects.

Various buffs and debuffs can affect the player and enemies alike.

Many enemies also have unique buffs or special attacks that cause debuffs unique to them.


Combat stats

For the main article, see Combat stats.

All the stats listed in Combat Stats C menu.