Difference between revisions of "Feats"

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(specializations have been decoupled from veteran levels as revealed on expedition store pages)
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== Gaining feats ==
 
== Gaining feats ==
For every even level in Underrail, you must pick a feat. New characters start with two feats. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses.
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For every even level in Underrail, you gain a feat point. New characters start with two feat points. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses.
  
In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
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In order to finalize your level up phase or complete character creation, you must spend all points including all feat points. You cannot save feat points for later use and you cannot remove or reallocate them once level up phase has been finalized.
  
== Special feats ==
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== Trainable feats ==
Some feats cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is [[Psi Empathy]]. These were marked with {{color|red|(requires training)}} on the feat list before training them, or {{color|orangered|(Trained)}} once trained.
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Some feats cannot be purchased with feat points when leveling up, instead they require training or other means of acquiring. One such feat is [[Psi Empathy]]. These were marked with {{color|red|(requires training)}} on the feat list before training them, or {{color|orangered|(Trained)}} once trained.
  
 
== Veteran feats ==
 
== Veteran feats ==

Revision as of 05:09, 8 February 2019

Feats tab of the character screen

Feats in Underrail are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost Base Abilities, but characters gain a base ability point every fourth level.

Human NPCs also use the same feat system and same abilities gained from feats they have. Critters may also use some of the same feats, but they often also have their own unique special abilities.

Gaining feats

For every even level in Underrail, you gain a feat point. New characters start with two feat points. Base ability and skill requirements of feats check your unmodified base/skill scores, not effective scores that include bonuses.

In order to finalize your level up phase or complete character creation, you must spend all points including all feat points. You cannot save feat points for later use and you cannot remove or reallocate them once level up phase has been finalized.

Trainable feats

Some feats cannot be purchased with feat points when leveling up, instead they require training or other means of acquiring. One such feat is Psi Empathy. These were marked with (requires training) on the feat list before training them, or (Trained) once trained.

Veteran feats

This page contains content from Underrail: Expedition expansion.

Characters that have leveled past level 25 become a veteran. In addition to regular feats, veteran characters can pick feats from new veteran feat pool. These feats are marked with (Veteran). Veteran feats, at least in Underrail: Expedition, tend to be more general in nature, but they can also give your character some important bonuses that you cannot otherwise obtain. First examples of veteran feats were showcased in Dev Log #48: Veteran Levels.

Specializations

In Underrail: Expedition, player characters also gain a specialization point each level after 15, up to total 15 specialization points at level 30. These specialization points are used to further improve normal feats, often across a specific dimension. Like veteran feats, specializations will not be available nor visible to characters without the Expedition DLC. For more details, see Dev Log #54: Specialization and Veteran Level Changes.