Difference between revisions of "Three-Pointer"

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(1.0.3 changes)
(noted that it's based on effective skill)
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| 10 || 11.5 || 13 || 14.5 || 16 || 17.5 || 19 || 20.5 || 22 || 23.5 || 25 || 26.5 || (n-50)*0.15+10
 
| 10 || 11.5 || 13 || 14.5 || 16 || 17.5 || 19 || 20.5 || 22 || 23.5 || 25 || 26.5 || (n-50)*0.15+10
 
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The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing.
  
 
=== History ===
 
=== History ===

Revision as of 13:48, 11 July 2019

Three-Pointer feat icon Three-Pointer
Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by 1.5% for each 10 points in throwing skill above 50.


Requirements

Three-Pointer is a feat.

Throwing skill 50 60 70 80 90 100 110 120 130 140 150 160 n
Critical chance 10 11.5 13 14.5 16 17.5 19 20.5 22 23.5 25 26.5 (n-50)*0.15+10

The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing.

History

  • 1.0.3.6 - changed Throwing skill requirement to 50 (up from 45); The crit chance will now scale by 1.5% per ten throwing skill points above 50, instead from dexterity
  • 0.1.8.0 - feat introduced

Specializations

  • Critical Chance ( levelExpression error: Unexpected > operator.) — Each specialization point further increases critical chance by {0}% per stated amount of skill points.