Difference between revisions of "Recklessness"
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(1.0.3 changes) |
(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Recklessness |
− | | max = | + | | max = 10 |
− | | text = Each specialization point | + | | text = Each specialization point further increases your chance to critically hit with all weapons by {1}%, but also further increases your chance to get critically hit by {1}%. |
}} | }} | ||
Revision as of 06:06, 17 July 2019
Recklessness is a feat.
History
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
- 0.2.0.1 - bonus changed to 7% (down from 10%)
- 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
- 0.1.4.0 - feat introduced
Specializations
- Recklessness (10 levels) — Each specialization point further increases your chance to critically hit with all weapons by {1}%, but also further increases your chance to get critically hit by {1}%.