Difference between revisions of "Conditioning"
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(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Conditioning |
− | | max = | + | | max = 5 |
− | | text = Further reduces damage taken by { | + | | text = Further reduces damage taken by {1}% for each specialization point. |
}} | }} | ||
Revision as of 06:13, 17 July 2019
Conditioning | |
Reduces all mechanical, heat and cold damage taken by 10% plus 1% for every point in constitution above 5. | |
Requirements |
Conditioning is a feat. It does not increase your armor resistances, instead it reduces the final amount of damage taken (after resistances/thresholds) by said amount. Thus it works against armor-piercing attacks, but doesn't show up on Combat Stats menu nor in combat log as resisted damage.[1]
History
- 0.1.8.0 - increased the damage reduction to 10% + 1% per constitution above 5, added 5 constitution requirement
- 0.1.4.0 - feat introduced
Specializations
- Conditioning (5 levels) — Further reduces damage taken by {1}% for each specialization point.