Difference between revisions of "Hit and Run"
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(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Hit and Run |
− | | max = | + | | max = 5 |
− | | text = Increases the limit of movement point reset by { | + | | text = Increases the limit of movement point reset by {3} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. |
}} | }} | ||
Revision as of 06:18, 17 July 2019
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
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Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Hit and Run (5 levels) — Increases the limit of movement point reset by {3} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.