Difference between revisions of "Psychosis"
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(Added specialization numbers.) |
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== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = Psi Cost | + | | name = Psi Cost |
− | | max = | + | | max = 5 |
− | | text = Reduces the psi point cost modifier by { | + | | text = Reduces the psi point cost modifier by {1}% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Critical Chance | | name = Critical Chance | ||
− | | max = | + | | max = 10 |
− | | text = Further increases critical chance bonus by { | + | | text = Further increases critical chance bonus by {1}% for each specialization point. |
}} | }} | ||
Revision as of 06:35, 17 July 2019
Psychosis | |
Increases critical chance of all psi abilities by 15%, but also increases their psi point cost by 20%. | |
Requirements
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Psychosis is a feat. It is one of two possible development paths for psionic characters. Cannot be taken with Tranquility.
It does not affect your critical chance with Force Emission nor its psi point cost.
History
Specializations
- Psi Cost (5 levels) — Reduces the psi point cost modifier by {1}% for each specialization point.
- Critical Chance (10 levels) — Further increases critical chance bonus by {1}% for each specialization point.