Difference between revisions of "Hit and Run"
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+ | '''Hit and Run''' is a feat. | ||
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Hit_and_run_icon.png | | image = Hit_and_run_icon.png | ||
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}} | }} | ||
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| text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | | text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | ||
}} | }} | ||
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+ | == Bugs == | ||
+ | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
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+ | == History == | ||
+ | * [[0.1.14.0]] - added agility requirement | ||
+ | * [[0.1.5.0]] - feat introduced | ||
Latest revision as of 02:08, 5 November 2019
Hit and Run is a feat.
Feat
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
|
Specializations
- Hit and Run (5 levels) — Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
History