Difference between revisions of "Kneecap Shot"
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| − | + | = Feat = | |
| + | {{Feat Infobox | ||
| + | | image = kneecap_shot_icon.png | ||
| + | | name = Kneecap Shot | ||
| + | | description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). | ||
| + | |||
| − | + | Only works on living targets (that have knees). | |
| − | |||
| − | |||
| − | + | Cooldown: 5 turns. | |
| − | |||
| − | |||
| − | |||
| requirements = | | requirements = | ||
| − | * | + | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 |
| − | + | * [[Perception]] 7 | |
| + | }} | ||
| + | |||
| + | |||
| + | {{clear}} | ||
| + | = Ability = | ||
| + | {{Ability Infobox | ||
| + | | image = | ||
| + | | type = attack | ||
| + | | name = Kneecap Shot | ||
| + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points). | ||
| + | |||
| + | Can only be performed with a pistol, crossbow or SMG. | ||
| + | | apcost = Active weapon's AP cost | ||
| + | | cooldown = 5 turns | ||
}} | }} | ||
| − | + | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
Revision as of 21:07, 14 August 2013
Feat
| Kneecap Shot | |
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).
| |
Requirements
| |
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional 129% damage over 2 turns and removes all movement points from the target (target can still move using action points).
Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |