Difference between revisions of "Agility"
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| [[Gray army base barracks, vents]] || Jump through fan || 10 Agility || Bypass locked door/guard. | | [[Gray army base barracks, vents]] || Jump through fan || 10 Agility || Bypass locked door/guard. | ||
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| [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage. | | [[Mutie Refuge]] || Jump across || 9 Agility || Enter backside ventilation leading to storage. | ||
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| [[Institute of Technology, east of entrance]] || Jump across || 10 Agility || Massive shortcut. | | [[Institute of Technology, east of entrance]] || Jump across || 10 Agility || Massive shortcut. | ||
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Revision as of 20:11, 14 March 2020
Details
Agility determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above 5 increases your character's maximum movement points in combat by 3. Agility, along with dexterity, also determines your combat initiative. Some other actions (e.g. climbing over rocks to otherwise unreachable areas) also require a set score agility. No items require agility to be used or equipped.
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)
Directly affected skills |
Other effects |
Related feats
- Increased Agility veteran feat increases it by 2.
Related items
Equipment
- Cave Hopper Leather armors (+1 Agility on equip)
- Infused Cave Hopper Leather armors (+1 Agility on equip)
- Vigorous Belt (-2 Agility on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
- Cave Hopper Steak (temporary +1 Agility)
Drugs
- Supersoldier Drug (temporary +2 Agility)
- Hercules (temporary +5 Agility, leads to fatal withdrawal)
Agility checks
Underrail: Expedition expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.
- This list is incomplete; you can help by expanding it.
Location | Check | Requirement | Details |
---|---|---|---|
South Gate Outposts, Area East tunnel | Climb over rocks | 7 Agility | Old type dialog check. Reach secret area with a Trilobite Fossil oddity and 2 Mindshrooms. |
Upper Caves (lux-a9.png) | Climb over rocks | 7 Agility | Old type dialog check. Reach area with a Mindshroom. |
Hanging Rat | Jump over fence | 7 Agility | Enter back yard. |
Cave (Random dungeon 1) (dun_lowLevelCave1.png) | Climb over rocks | 8 Agility | Reach small cave with Mindshroom and Red Dream Mushroom. |
Talloski Manor | Climb on balcony | 8 Agility | Enter the manor. |
Water Treatment Facility | Leap across | 9 Agility | Alternative way to surveillance room |
Water Treatment Facility | Leap across and descend the ladder | 8+10 Agility | Alternative way to lower floor |
Location | Check | Requirement | Details |
---|---|---|---|
West Storage Depot (xpbl_md.png) | Jump down | 1 Agility | Enter lower level. |
Gray army base magatzin | Jump over fence | 7 Agility | Enter storehouse. |
Gray army base barracks, vents | Jump through fan | 10 Agility | Bypass locked door/guard. |
Mutie Refuge | Jump across | 9 Agility | Enter backside ventilation leading to storage. |
Institute of Technology, east of entrance | Jump across | 10 Agility | Massive shortcut. |
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