Difference between revisions of "Base Abilities"
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− | Base abilities directly boost related [[skills]] by a certain number. An ability score of '''4''' is the breakpoint where related skills receive no bonus nor penalty from the ability score.[http://underrail.com/forums/index.php?topic=371.msg1794#msg1794] | + | Base abilities directly boost related [[skills]] by a certain number. An ability score of '''4''' is the breakpoint where related skills receive no bonus nor penalty from the ability score.[http://underrail.com/forums/index.php?topic=371.msg1794#msg1794] |
Every point in base ability above 4 increases the effective value of dependent skills by '''8.5%''', while every point below 4 decreases it by '''10%'''. | Every point in base ability above 4 increases the effective value of dependent skills by '''8.5%''', while every point below 4 decreases it by '''10%'''. |
Revision as of 04:31, 13 October 2020
Base Ability Scores in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a minimum of 3 and maximum of 10 during character creation.
In the base game, you gain a base ability point every 4 levels. No base points are gained on Veteran levels, but veterans may choose an Increased Base Ability feat. Minimum base ability score is 1 and maximum is 20.
Level | 4 | 8 | 12 | 16 | 20 | 24 |
---|---|---|---|---|---|---|
Cumulative base points | 1 | 2 | 3 | 4 | 5 | 6 |
Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]
Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
Strength
- Main article: Strength
Dexterity
- Main article: Dexterity
Agility
- Main article: Agility
Constitution
- Main article: Constitution
Perception
- Main article: Perception
Will
- Main article: Will (Base Ability)
Intelligence
- Main article: Intelligence
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