Difference between revisions of "Skills"
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− | You gain {{color|white|40}} skill points every level, except at character creation where you have {{color|white|120}} points to spend. You cannot increase any given skill beyond its maximum for your current level, which is {{color|white|10 + 5}} per level. | + | You gain {{color|white|40}} skill points every level, except at character creation where you have {{color|white|120}} points to spend. You cannot increase any given skill beyond its maximum for your current level, which is {{color|white|10 + 5}} per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. |
− | Some skills | + | Each skill is affected by one of your character's [[Base abilities|base ability scores]], but the amount of points you may invest in any skill is not restricted by them. Some skills also benefit from others through '''skill synergy'''. Synergies cannot boost skills beyond their maximum for your current level. |
− | + | == Offense == | |
− | + | Offense skills, along with [[#Psi|psi skills]], define your character's primary means of attacking. | |
− | = Offense = | ||
− | Offense skills, along with psi skills, define your character's primary means of attacking. | ||
=== Guns === | === Guns === | ||
− | + | Includes all kinds of firearms and also all chemical/energy weapons. Crossbows have their own skill. | |
− | + | {{Quote | |
+ | | Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Perception]] | * [[Perception]] | ||
+ | === Throwing === | ||
+ | Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. | ||
− | + | {{Quote | |
− | + | | Increases your precision with all throwing weapons and utilities, including grenades. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Dexterity]] | * [[Dexterity]] | ||
+ | ; No skill synergies | ||
=== Crossbows === | === Crossbows === | ||
− | + | Crossbows can fire various special bolts and their low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | |
+ | |||
+ | {{Quote | ||
+ | | Increases your precision and damage with crossbows. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Perception]] | * [[Perception]] | ||
+ | ; No skill synergies | ||
=== Melee === | === Melee === | ||
− | + | Includes all sorts of close combat weapons - unarmed, fist weapons, knives and sledgehammers. | |
+ | |||
+ | {{Quote | ||
+ | | Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Strength]] | * [[Strength]] | ||
− | = Defense = | + | ; No skill synergies |
− | Defense skills are a part of | + | |
+ | == Defense == | ||
+ | Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and [[status effects]] completely. | ||
They are related to agility. | They are related to agility. | ||
=== Dodge === | === Dodge === | ||
− | + | {{Quote | |
+ | | Increases your chance to avoid melee attacks and traps. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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; Synergies | ; Synergies | ||
− | *Evasion 10% | + | * Evasion 10% |
− | |||
=== Evasion === | === Evasion === | ||
− | + | {{Quote | |
+ | | Increases your chance to avoid a ranged atack. Reduces damage you receive from area of effect attacks. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Dodge 10% | * Dodge 10% | ||
− | = Subterfuge = | + | == Subterfuge == |
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. | Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. | ||
=== Stealth === | === Stealth === | ||
− | + | Allows you to enter [[Stealth Mode]] and successfully stay hidden. | |
− | + | {{Quote | |
+ | | Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Agility]] | * [[Agility]] | ||
+ | ; No skill synergies | ||
=== Hacking === | === Hacking === | ||
− | + | Used to hack into computer terminals and open electronic locks with [[haxxor]]s. | |
+ | {{Quote | ||
+ | | Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Electronics 10% | * Electronics 10% | ||
+ | === Lockpicking === | ||
+ | Used to open mechanical locks with [[lockpick]]s. | ||
− | + | {{Quote | |
− | + | | Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Mechanics 10% | * Mechanics 10% | ||
* Traps 10% | * Traps 10% | ||
− | |||
=== Pickpocketing === | === Pickpocketing === | ||
− | + | Used for [[Pickpocket]]ing. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | |
− | + | {{Quote | |
+ | | Allows you to steal and plant items on other characters. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Dexterity]] | * [[Dexterity]] | ||
+ | ; No skill synergies | ||
=== Traps === | === Traps === | ||
− | + | {{for|details|Traps}} | |
− | + | Allows you to both use traps as a weapon and spot/disarm enemy traps. | |
− | |||
− | {{ | + | {{Quote |
+ | | Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Mechanics 10% | * Mechanics 10% | ||
− | = Technology = | + | == Technology == |
Technology skills are the [[crafting]] skills of Underrail. | Technology skills are the [[crafting]] skills of Underrail. | ||
All of them are related to intelligence. | All of them are related to intelligence. | ||
+ | === Mechanics === | ||
+ | Used in most crafting recipes that use metal components. | ||
− | + | {{Quote | |
− | + | | Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Intelligence]] | * [[Intelligence]] | ||
+ | ; No skill synergies | ||
=== Electronics === | === Electronics === | ||
− | + | Used in crafting recipes that use electronic components. | |
+ | |||
+ | {{Quote | ||
+ | | Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Intelligence]] | * [[Intelligence]] | ||
+ | ; No skill synergies | ||
=== Chemistry === | === Chemistry === | ||
− | + | Used in crafting recipes related to chemistry, such as chemical weapons and explosives | |
+ | |||
+ | {{Quote | ||
+ | | Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Biology 10% | * Biology 10% | ||
+ | === Biology === | ||
+ | For crafting medicine items and processing plants and animal remains. | ||
− | + | {{Quote | |
− | + | | Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Chemistry 15% | * Chemistry 15% | ||
+ | === Tailoring === | ||
+ | Used to craft various armor items from leather and cloth pieces. | ||
− | + | {{Quote | |
− | + | | Represents your skill in tailoring leather and cloth materials into pieces of armor. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
* [[Intelligence]] | * [[Intelligence]] | ||
− | = Psi = | + | ; No skill synergies |
+ | |||
+ | == Psi == | ||
:''See also: [[Psi abilities]]'' | :''See also: [[Psi abilities]]'' | ||
Various psionic powers your character can learn during the game. | Various psionic powers your character can learn during the game. | ||
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=== Thought Control === | === Thought Control === | ||
− | + | Thought Control psi abilities deal with crowd control, | |
+ | |||
+ | {{Quote | ||
+ | | Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Metathermics 10% | * Metathermics 10% | ||
+ | === Psychokinesis === | ||
+ | Psychokinesis psi abilities deal with melee, electricity damage and other electromagnetic manipulation. | ||
− | + | {{Quote | |
− | + | | Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Metathermics 10% | * Metathermics 10% | ||
+ | === Metathermics === | ||
+ | Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. | ||
− | + | {{Quote | |
− | + | | Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies. | |
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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* Psychokinesis 10% | * Psychokinesis 10% | ||
− | = Social = | + | == Social == |
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Stations and other settlements. | Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Stations and other settlements. | ||
Line 207: | Line 287: | ||
=== Persuasion === | === Persuasion === | ||
− | + | Often used to resolve difficult situations with peaceful dialogue. | |
+ | |||
+ | {{Quote | ||
+ | | Your ability to convince the other party to see things your way through non-violent means. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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; Synergies | ; Synergies | ||
− | *Mercantile 20% | + | * Mercantile 20% |
− | |||
=== Intimidation === | === Intimidation === | ||
− | + | Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and armor made out of [[Mutated Dog Leather]]. | |
− | + | {{Quote | |
+ | | Your ability to make someone act out of fear. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability | ||
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; Synergies | ; Synergies | ||
* Persuasion 10% | * Persuasion 10% | ||
− | |||
=== Mercantile === | === Mercantile === | ||
− | + | Not only good for trading with merchants, but also for negotiating better quest rewards. See [[Currency]] and [[Traders]] for more information. | |
− | + | {{Quote | |
+ | | Your ability to work out favorable prices in a business transaction. | ||
+ | | In-game description | ||
+ | }} | ||
; Related Base Ability | ; Related Base Ability |
Revision as of 20:52, 5 October 2013
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Some skills also benefit from others through skill synergy. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
Includes all kinds of firearms and also all chemical/energy weapons. Crossbows have their own skill.
- Related Base Ability
Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time.
- Related Base Ability
- No skill synergies
Crossbows
Crossbows can fire various special bolts and their low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
- Related Base Ability
- No skill synergies
Melee
Includes all sorts of close combat weapons - unarmed, fist weapons, knives and sledgehammers.
- Related Base Ability
- No skill synergies
Defense
Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely.
They are related to agility.
Dodge
- Related Base Ability
- Synergies
- Evasion 10%
Evasion
- Related Base Ability
- Synergies
- Dodge 10%
Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
Allows you to enter Stealth Mode and successfully stay hidden.
- Related Base Ability
- No skill synergies
Hacking
Used to hack into computer terminals and open electronic locks with haxxors.
- Related Base Ability
- Synergies
- Electronics 10%
Lockpicking
Used to open mechanical locks with lockpicks.
- Related Base Ability
- Synergies
- Mechanics 10%
- Traps 10%
Pickpocketing
Used for Pickpocketing. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
- Related Base Ability
- No skill synergies
Traps
- For details, see Traps.
Allows you to both use traps as a weapon and spot/disarm enemy traps.
- Related Base Ability
- Synergies
- Lockpicking 10%
- Mechanics 10%
Technology
Technology skills are the crafting skills of Underrail.
All of them are related to intelligence.
Mechanics
Used in most crafting recipes that use metal components.
- Related Base Ability
- No skill synergies
Electronics
Used in crafting recipes that use electronic components.
- Related Base Ability
- No skill synergies
Chemistry
Used in crafting recipes related to chemistry, such as chemical weapons and explosives
- Related Base Ability
- Synergies
- Biology 10%
Biology
For crafting medicine items and processing plants and animal remains.
- Related Base Ability
- Synergies
- Chemistry 15%
Tailoring
Used to craft various armor items from leather and cloth pieces.
- Related Base Ability
- No skill synergies
Psi
- See also: Psi abilities
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
Thought Control psi abilities deal with crowd control,
- Related Base Ability
- Synergies
- Psychokinesis 10%
- Metathermics 10%
Psychokinesis
Psychokinesis psi abilities deal with melee, electricity damage and other electromagnetic manipulation.
- Related Base Ability
- Synergies
- Thought Control 10%
- Metathermics 10%
Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
- Related Base Ability
- Synergies
- Thought Control 10%
- Psychokinesis 10%
Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Stations and other settlements.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
Often used to resolve difficult situations with peaceful dialogue.
- Related Base Ability
- Synergies
- Mercantile 20%
Intimidation
Can be increased by wearing menacing looking gear like Bullet Strap Belts and armor made out of Mutated Dog Leather.
- Related Base Ability
- Synergies
- Persuasion 10%
Mercantile
Not only good for trading with merchants, but also for negotiating better quest rewards. See Currency and Traders for more information.
- Related Base Ability
- Synergies
- Persuasion 20%