Difference between revisions of "Blueprint: Infused Leather"

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; Fiber
 
* {{Itemlink|Super Steel Fiber}}
 
* {{Itemlink|Super Steel Fiber}}
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== Bonuses ==
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Each type of infused leather provides bonuses when used in crafted items.
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{| class="wikitable"
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! Source !! Armor !! Boots !! Tabi boots
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|-
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| Cave Hopper || movement speed and movement points increased || Decrease [[Sprint]] cooldown by 3 turns || Decrease [[Sprint]] cooldown by 5 turns
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|-
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| Rathound || increase critical chance || Increase critical chance with unarmed and fist weapons by 2% || Decrease [[Dirty Kick]] cooldown by 2 turns
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|-
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| Mutated Dog || all healing effects increased || immune to acid puddles || immune to acid puddles
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|-
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| Pig || increase health || increase carry capacity || increase Fortitude
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|-
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| Siphoner || [[Dodge]] and [[Evasion]] increased. || Immune to slows || Immune to slows
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|-
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| Greater Siphoner || Dodge and Evasion further increased || Immune to slows || Immune to slows
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|-
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| Ancient Rathound || All heat and cold damage taken reduced || unarmed and fist weapons damage bonus increased by 20% || +2 Heat and Cold damage threshold
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|-
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| Bison || health increased, immune to [[Chill]] || Fortitude increased || [[Fortitude]], Cold damage threshold increased
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|-
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| Sea serpent || bio damage taken reduced || Immune to unbalancing || Immune to unbalancing
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|-
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| Sea wyrm || Mechanical damage/threshold increase by 25% against knife attacks || extra unarmed and fist weapon Mechanical damage. (More than tabis) || extra unarmed and fist weapon damage
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|}
  
 
== Locations ==
 
== Locations ==

Revision as of 11:29, 28 June 2021

Blueprint.png
Blueprint: Infused Leather
Blueprint
Contains instructions on how to infuse leather with fiber.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 2500

Infusing leather with fiber can enhance its properties.
Leather Fiber

Infuses leathers with fibers.

Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; 0.55 x leather quality plus 0.75 x supersteel fiber quality. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: 100 + 15 * 0.8 + 15 * 0.8^2, resulting in 121.6. Also, the quality of resulting leather cannot be lower than both the quality of the used leather and the fiber.

Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties.

Required skills

  • Tailoring (skill level needed depends on component quality)
  • Mechanics (skill level needed depends on component quality)

Supported parts

Leather
Fiber

Bonuses

Each type of infused leather provides bonuses when used in crafted items.

Source Armor Boots Tabi boots
Cave Hopper movement speed and movement points increased Decrease Sprint cooldown by 3 turns Decrease Sprint cooldown by 5 turns
Rathound increase critical chance Increase critical chance with unarmed and fist weapons by 2% Decrease Dirty Kick cooldown by 2 turns
Mutated Dog all healing effects increased immune to acid puddles immune to acid puddles
Pig increase health increase carry capacity increase Fortitude
Siphoner Dodge and Evasion increased. Immune to slows Immune to slows
Greater Siphoner Dodge and Evasion further increased Immune to slows Immune to slows
Ancient Rathound All heat and cold damage taken reduced unarmed and fist weapons damage bonus increased by 20% +2 Heat and Cold damage threshold
Bison health increased, immune to Chill Fortitude increased Fortitude, Cold damage threshold increased
Sea serpent bio damage taken reduced Immune to unbalancing Immune to unbalancing
Sea wyrm Mechanical damage/threshold increase by 25% against knife attacks extra unarmed and fist weapon Mechanical damage. (More than tabis) extra unarmed and fist weapon damage

Locations

Sold by Leonie in Foundry after completing Kill the Beast and talking to Bernard about super steel.

History

Underrail 1.1

  • 1.1.0.5 - the quality of the infused leather can no longer turn up to be lower than both the quality of the used leather and the fiber.

Underrail 1.0

  • 1.0.3.6 - changed formula from leather quality*0.6 + fiber quality*0.8 to leather quality*0.55 + fiber quality*0.7, added diminishing returns

Underrail Alpha

  • 0.1.14.0 - introduced along with super steel