Difference between revisions of "Grenadier"
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− | The '''Grenadier''' feat decreases the cooldown of standard grenades ([[Frag Grenade|frag]], [[HE Grenade|HE]], [[Incendiary Grenade|incendiary]], [[Plasma Grenade|plasma]]{{expedition-inline}} and [[Nail Bomb|nail bombs]]) to '''2''' turns, [[EMP Grenade|EMP grenades]] to '''3''' turns, [[flashbang]]s and [[Stingball Grenade|stingball grenades]]{{expedition-inline}} to '''5''' turns and [[Toxic Gas Grenade|gas grenades]] to '''1''' turn. | + | The '''Grenadier''' feat decreases the cooldown of standard grenades ([[Frag Grenade|frag]], [[HE Grenade|HE]], [[Incendiary Grenade|incendiary]], [[Plasma Grenade|plasma]]{{expedition-inline}} and [[Nail Bomb|nail bombs]]) to '''2''' turns, [[EMP Grenade|EMP grenades]] and [[Chemhaze Grenade|chemhaze grenades]] to '''3''' turns, [[flashbang]]s and [[Stingball Grenade|stingball grenades]]{{expedition-inline}} to '''5''' turns and [[Toxic Gas Grenade|gas grenades]] to '''1''' turn. |
[[Spec Ops]] also decreases cooldown of flashbangs and stingball grenades by 1 turn. | [[Spec Ops]] also decreases cooldown of flashbangs and stingball grenades by 1 turn. |
Latest revision as of 14:35, 25 April 2022
Grenadier is a feat.
Feat
Grenadier | |
Reduces the cooldown of fragmentation, high explosive and incendiary grenades by 2 turns and special grenades by 3 turns. | |
Requirements |
The Grenadier feat decreases the cooldown of standard grenades (frag, HE, incendiary, plasma E and nail bombs) to 2 turns, EMP grenades and chemhaze grenades to 3 turns, flashbangs and stingball grenades E to 5 turns and gas grenades to 1 turn.
Spec Ops also decreases cooldown of flashbangs and stingball grenades by 1 turn.
Specializations
- None
History
- 0.1.14.0 - fixed description to include incendiary grenades
- 0.1.11.0 - increased both cooldown reductions by 1 turn
- 0.1.8.0 - feat introduced