Difference between revisions of "Second raid"
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Talk to the captain again to start the raid mission. You will have the option to [[Persuasion|persuade]] the captain to let you do the raid on your own (125 effective persuasion required or 105 if you managed to secure the ferry alone in previous raid). Once the conversation is finished, travel via jet ski to the Core Ring, the series of waterways that form a ring just south of Core City. On the western-most stretch of the ring, in the square just north of [[Silent Isle]] and two squares south from Core City, there will be a small cove on the eastern wall. Meet Razor there to start the raid, then travel north. | Talk to the captain again to start the raid mission. You will have the option to [[Persuasion|persuade]] the captain to let you do the raid on your own (125 effective persuasion required or 105 if you managed to secure the ferry alone in previous raid). Once the conversation is finished, travel via jet ski to the Core Ring, the series of waterways that form a ring just south of Core City. On the western-most stretch of the ring, in the square just north of [[Silent Isle]] and two squares south from Core City, there will be a small cove on the eastern wall. Meet Razor there to start the raid, then travel north. | ||
− | The UPCCS Armstrong is well defended. There are several troops on the ship, and on Hard one unmanned [[Protectorate Dreadnought]] is also present. It can be piloted if you're fast enough to enter it before any of the Protectorate troops. On Dominating, the Dreadnought is always manned and hostile. After several turns, a number of Protectorate marines on jet skis will spawn from the east. Kill everyone, collect your loot, and return to Captain Grim. | + | The UPCCS Armstrong is well defended. There are several troops on the ship, and on Hard one unmanned [[Protectorate Dreadnought]] is also present. It can be piloted if you're fast enough to enter it before any of the Protectorate troops. On Dominating, the Dreadnought is always manned and hostile. After several turns unless the player wiped the [[Port Zenith]], a number of Protectorate marines on jet skis will spawn from the east. Kill everyone, collect your loot, and return to Captain Grim. |
If you managed to convince the captain to do the raid alone, Razor will take care of Protectorate reinforcements from Port Zenith. | If you managed to convince the captain to do the raid alone, Razor will take care of Protectorate reinforcements from Port Zenith. |
Revision as of 15:45, 13 July 2022
Second Raid | ||
Sidequest
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Quest information | ||
Location | Port Ceto | |
Given by | Captain Grim | |
Rewards | 2000 classic XP / 2 oddity XP | |
Related quests | ||
First Raid The Rig attack | ||
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Captain Grim wants you to raid the UPCCS Armstrong, a protectorate ship carrying invaluable loot, as it passes by Core City.
Objectives
- The UPCCS Armstrong has almost finished its long voyage from North Underrail to Core City. Meet up with Razor in a cove at the midwestern part of the Core Ring, and from there proceed north and raid the ship before it reaches Port Zenith, preferably ridding the world of all its sailors. Report to Captain Grim afterwards.
Walkthrough
Talk to Grim after completing the first raid mission. He will inform you that you need to find Razor, who can be found at Port Crag, coordinates I5. Once you report to Razor, he will meet you back in the Captain's Quarters.
Talk to the captain again to start the raid mission. You will have the option to persuade the captain to let you do the raid on your own (125 effective persuasion required or 105 if you managed to secure the ferry alone in previous raid). Once the conversation is finished, travel via jet ski to the Core Ring, the series of waterways that form a ring just south of Core City. On the western-most stretch of the ring, in the square just north of Silent Isle and two squares south from Core City, there will be a small cove on the eastern wall. Meet Razor there to start the raid, then travel north.
The UPCCS Armstrong is well defended. There are several troops on the ship, and on Hard one unmanned Protectorate Dreadnought is also present. It can be piloted if you're fast enough to enter it before any of the Protectorate troops. On Dominating, the Dreadnought is always manned and hostile. After several turns unless the player wiped the Port Zenith, a number of Protectorate marines on jet skis will spawn from the east. Kill everyone, collect your loot, and return to Captain Grim.
If you managed to convince the captain to do the raid alone, Razor will take care of Protectorate reinforcements from Port Zenith.
If Razor dies during the raid, Captain Grim will name the player as his new lieutenant.
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