Difference between revisions of "Strength"

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* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5)
 
* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5)
 
* {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7)
 
* {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7)
* {{Itemlink|Shotguns}} (requires 5-6 Strength, typically 5)
+
* {{Itemlink|Shotguns}}{{expedition-inline}} (requires 5-6 Strength, typically 5)
* {{Itemlink|Swords}} (requires 4-8 Strength, typically 5-6)
+
* {{Itemlink|Grenade Launchers}}{{heavyduty-inline}} (requires 5-7 Strength)
* {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7)
+
* {{Itemlink|LMGs}}{{heavyduty-inline}} (requires 7-10 Strength)
 +
* {{Itemlink|Miniguns}}{{heavyduty-inline}} (requires 9-13 Strength)
 +
* {{Itemlink|Fusion Cannon}}{{heavyduty-inline}} (requires 8 Strength)
 +
* {{Itemlink|Swords}}{{expedition-inline}} (requires 4-8 Strength, typically 5-6)
 +
* {{Itemlink|Spears}}{{expedition-inline}} (requires 5-7 Strength, typically 6-7)
 
* {{Itemlink|Sledgehammers}} (requires 8-20 Strength, typically 8-9)
 
* {{Itemlink|Sledgehammers}} (requires 8-20 Strength, typically 8-9)
  
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* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)
 
* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)
 
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)
 
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)
* {{Itemlink|Industrial Powered Exoskeleton}} (-1 Strength, but changed to +4 Strength when activated, for a total of +3 Strength)
+
* {{Itemlink|Industrial Powered Exoskeleton}}{{expedition-inline}} (-1 Strength, but changed to +4 Strength when activated, for a total of +3 Strength)
  
 
=== Food ===
 
=== Food ===

Revision as of 09:06, 2 November 2023

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon subtype Strength bonus damage (%) [1] Other weapons in the same class
1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Icon Combat Knife
Icon Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 Icon Kohlmeier's Lucky Knife, Icon Jackknife, Icon Kukri, Icon Dehumanizer, Icon Bone Handle Knife
Icon Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 Icon Shiv
Icon Unarmed [2]
Icon Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 Icon Brass Knuckles, Icon The Claw, Icon Ripper's Glove, Icon Spiked Chrome Brass Knuckles
Icon Steel Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 Icon Rolling Pin
Icon Curved Machete E
Icon Machete E
- - 7 14 21 28 35 42 49 56 63 70 77 84 91 98 Icon Sørmirbæren Sabre, Icon Sørmirbæren Skærder Sword, Icon Black Blade, Icon Captain's Cutlass, Icon Claymore, Icon Red Dragon
Icon Spear E - - - 8 16 24 32 40 48 56 64 72 80 88 96 104 Icon Lemurian Spear, Icon Sørmirbæren Spear, Icon Sørmirbæren Skærder Spear, Icon Sørmirbæren Staff-spear, Icon Sørmirbæren Spirit Staff, Icon Høddurform, Icon The Glaive
Icon Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130 Icon Power Fist, Icon Remote Control Energizer Glove
Icon Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120 Icon Balor's Hammer, Icon Quake, Icon Mind Cracker


Icon Boxing Gloves - 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150


Icon Butcher's Cleaver - 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120
[1] For weapons, these percentages are additive with the bonus from effective melee skill.
[2] Unarmed's base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons

Other equipment

Food

Drugs

Strength checks

Impossible/passable strength check
Tilemarker Strength.png

Underrail: Expedition expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.

Using crowbar to force ventilation shafts open also requires strength. See Force Ventilation Shaft.

This list is incomplete; you can help by expanding it.
Checks in the base game
Location Check Requirement Details
Water Treatment Facility (dun_wasteWater.png) Force open 9 Strength Force gates open, shortcut to boss room.
Lost Vault (LV-Flood.png) Push away 11 Strength Opens up jumping route to eastern side of the dungeon.
Upper Underrail (Up7.png) Remove damaged vent 8 Strength Opens up a passage to the backroom of the Gubbins' hideout
Arke Power Station (dc-pp_ama.png) Push a crate 9 Strength Old type dialog check. Enter storage room without key/hacking.
Talos Outpost (dc-flo.png) Push outer wall block aside 7 Strength Old type dialog check. Avoid guarded main gate.
Mutagen Tanks A (Dc-door2_d2.png) force panel open 12 Strength Allows to scavenge HS-89 Hydraulic Pump Drive Shaft from the gate
Checks in Underrail: Expedition
Location Check Requirement Details
West Storage Depot (xpbl_md.png) Raise gate 7 Strength Shortcut between north storage room and office hallways
West Storage Depot (xpbl_md.png) Raise gate 7 Strength Shortcut between south storage room and office hallways
Port Crag, I5 Remove the metal beams with a crowbar 9 Strength Old type dialog check. Unlocks the door to the lighthouse. Requires crowbar in the inventory
Crimson Meadow Horticulture Center, H7 Push debris aside 10 Strength Clears the way to H6
Giant Creeper Lair Push the rock 9 Strength Old type dialog check. Lures creepers away
Lemurian Grand Archive, entrance Raise gate 7 Strength Opens storage room with some loot
Lemurian Grand Archive, inner archive Pull the spear out 7 Strength Gain Lemurian Spear
Abyssal Station Zero Raise gate 9 Strength Opens storage room with some loot

History

  • 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher)
  • 0.1.11.0: Melee skill now scales up with either Strength or Dexterity, whichever is higher