Difference between revisions of "Trance"
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* [[Azif]] in {{spoiler|[[Oculus]]}} carries two, they can be [[Pickpocketing|pickpocketed]] with 119 effective skill | * [[Azif]] in {{spoiler|[[Oculus]]}} carries two, they can be [[Pickpocketing|pickpocketed]] with 119 effective skill | ||
* [[Ladelman]] sells two if the player has access to his special merchandise. Requires either a [[Mercantile]] check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus{{expedition-inline}} | * [[Ladelman]] sells two if the player has access to his special merchandise. Requires either a [[Mercantile]] check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus{{expedition-inline}} | ||
+ | * Sometimes sold by random event [[Traveling Merchant]] selling medicines{{expedition-inline}} | ||
Latest revision as of 15:10, 5 December 2023
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Puts the consumer in a state of psionic super-emission. | |||
Use: Increases critical damage bonus of psi abilities by 100% and psi cost by 20% for 5 turns. (AP: 10) | |||
Weight: 0.10 | |||
Value: 350
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Trance is a medicine item introduced in version 0.1.12.0.
Effects
This item causes the Psionic Trance effect.
Crafting
This item can be crafted with Blueprint: Trance
Locations
- Carried by Mr. Dom, one of possible bosses in Water Treatment Facility random dungeon
- Synesthete carries one, can be pickpocketed with 93 effective skill
- Azif in Oculus carries two, they can be pickpocketed with 119 effective skill
- Ladelman sells two if the player has access to his special merchandise. Requires either a Mercantile check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus E
- Sometimes sold by random event Traveling Merchant selling medicines E