Difference between revisions of "Bone Breaker"
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{{Feat Infobox | {{Feat Infobox | ||
− | + | | image = Bone_breaker_icon.png | |
− | + | | name = Bone Breaker | |
− | + | | description = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources. | |
This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs. | This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs. | ||
− | + | | requirements = | |
* [[Strength]] 7 | * [[Strength]] 7 | ||
* [[Melee]] 30 | * [[Melee]] 30 | ||
}} | }} | ||
+ | |||
+ | Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Ribs]]. | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 22:30, 27 January 2014
Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Ribs.