Difference between revisions of "Crippling Strike"

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m (0.1.11 changes)
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| image        = Crippling_strike_icon.png
 
| image        = Crippling_strike_icon.png
 
| name        = Crippling Strike
 
| name        = Crippling Strike
| description  = An unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets.
+
| description  = An unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Cooldown: 1 turn.<br><br>Only works on living targets.
 
| requirements = * [[Melee]] 30
 
| requirements = * [[Melee]] 30
 
}}
 
}}
 +
 +
=== History ===
 +
* [[0.1.11.0]] - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown
  
  
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| description = Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets.
 
| description = Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.<br><br>Only works on living targets.
 
| apcost      = Active weapon's AP cost
 
| apcost      = Active weapon's AP cost
 +
| cooldown    = 1 turn
 
}}
 
}}
  

Revision as of 11:36, 2 June 2014

Feat

Crippling Strike feat icon Crippling Strike
An unarmed, fist weapon or knife attack that deals 150% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.

Cooldown: 1 turn.

Only works on living targets.


Requirements

History

  • 0.1.11.0 - damage buff increased to 150% from 125%, no longer costs additional AP, but has 1 turn cooldown


Ability

Crippling Strike icon

Crippling Strike
Perform an unarmed, fist weapon or knife attack that deals 125% damage and reduces the target's strength by 2 if it penetrates armor. Lasts 5 turns. Stacks 3 times.

Only works on living targets.
Action Points: Active weapon's AP cost
Cooldown: 1 turn