Difference between revisions of "Bone Breaker"
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Bone_breaker_icon.png | | image = Bone_breaker_icon.png | ||
| name = Bone Breaker | | name = Bone Breaker | ||
− | | description = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources. | + | | description = Critical hits from your blunt melee attacks break ribs if they deal at least 4% of target's maximal health through mechanical damage. Targets with broken ribs receive additional 25% mechanical damage from all sources.<br><br>This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs. |
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− | This effect lasts 3 turns and stacks up to 2 times. Only works on targets that actually have ribs. | ||
| requirements = | | requirements = | ||
* [[Strength]] 7 | * [[Strength]] 7 | ||
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Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Ribs]]. | Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes [[Broken Ribs]]. | ||
+ | |||
+ | === History === | ||
+ | * [[0.1.8.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 12:20, 2 June 2014
Feat
Blunt melee attacks include unarmed, fist weapons and sledgehammers, but not any damage caused by spikes or serrated blades in combat gloves. Causes Broken Ribs.
History
- 0.1.8.0 - feat introduced