Difference between revisions of "Taste for Blood"
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
− | | image = | + | | image = Taste_for_Blood_icon.png |
− | | name = | + | | name = Taste for Blood |
| description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 1 turn if not refreshed. | | description = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 1 turn if not refreshed. | ||
| requirements = * [[Melee]] 50 | | requirements = * [[Melee]] 50 | ||
}} | }} | ||
− | + | === History === | |
+ | * [[0.1.11.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 13:16, 2 June 2014
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0,2 for each bleeding wound the target has. This can stack up to 20 times. Expires after 1 turn if not refreshed. | |
Requirements
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History
- 0.1.11.0 - feat introduced