Difference between revisions of "Template:ComponentGroup"
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| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate = | | Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate = | ||
− | * [[Ceramic Plate]] | + | * [[Ceramic Plate]] (Increases {{color|white|mechanical}} threshold, increases Armor Penalty) |
− | * [[Burrower Carapace]] | + | * [[Burrower Carapace]] |
− | * [[Psi Beetle Carapace]] | + | * [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost) |
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | | Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | ||
− | * [[Laminated Fabric Ballistic Panel]] | + | * [[Laminated Fabric Ballistic Panel]] (Increases {{color|white|mechanical}} threshold) |
− | * [[Reinforced Fabric Ballistic Panel]] | + | * [[Reinforced Fabric Ballistic Panel]] (Increases {{color|white|mechanical}} resistance) |
| Battery | battery = | | Battery | battery = | ||
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| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | ||
− | * [[Galvanic Vest (Component)|Galvanic Vest]] | + | * [[Galvanic Vest (Component)|Galvanic Vest]] (Increases {{color|yellow|electricity}} resistance/threshold) |
− | * [[Insulated Vest (Component)|Insulated Vest]] | + | * [[Insulated Vest (Component)|Insulated Vest]] (Increases {{color|lightblue|cold}} resistance/threshold) |
− | * [[Regenerative Vest (Component)|Regenerative Vest]] | + | * [[Regenerative Vest (Component)|Regenerative Vest]] (Provides health regeneration when powered) |
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | ||
− | * [[Aluminized Cloth]] | + | * [[Aluminized Cloth]] (Increases [[Stealth]]) |
− | * [[Black Cloth]] | + | * [[Black Cloth]] (Decreases [[Stealth]], increases {{color|orangered|heat}} damage resistance/threshold) |
| Leather | leather = | | Leather | leather = | ||
− | * [[Cave Hopper Leather]] | + | * [[Cave Hopper Leather]] (On armors: {{color|white|mechanical}} resistance/threshold, +1 [[Agility]]) |
− | * [[Rathound Leather]] | + | * [[Rathound Leather]] (On armors: {{color|white|mechanical}} and {{color|lightblue|cold}} resistance/threshold, -5 [[Persuasion]]) |
− | * [[Mutated Dog Leather]] | + | * [[Mutated Dog Leather]] (On armors: {{color|white|mechanical}} and {{color|green|acid}} resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]]) |
− | * [[Pig Leather]] | + | * [[Pig Leather]] (On armors: {{color|white|mechanical}} resistance/threshold, +1 [[Constitution]]) |
− | * [[Siphoner Leather]] | + | * [[Siphoner Leather]] (On armors: {{color|white|mechanical}}, {{color|orangered|heat}} and {{color|green|acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]]) |
− | * [[Ancient Rathound Leather]] | + | * [[Ancient Rathound Leather]] (On armors: {{color|white|mechanical}}, {{color|orangered|heat}} and {{color|lightblue|cold}} resistance/threshold) |
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | ||
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| Padding | padding = | | Padding | padding = | ||
− | * [[Soft Foam Padding]] | + | * [[Soft Foam Padding]] (Increases [[Stealth]]) |
− | * [[High Density Foam Padding]] | + | * [[High Density Foam Padding]] (Increases {{color|white|mechanical}} resistance/threshold against melee attacks, increases Armor Penalty) |
| Incendiary | incendiary = | | Incendiary | incendiary = | ||
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| SpikesBlades | spikesblades = | | SpikesBlades | spikesblades = | ||
− | * [[Steel Spikes]] | + | * [[Steel Spikes]] (Adds damage on melee) |
− | * [[Tungsten Steel Spikes]] | + | * [[Tungsten Steel Spikes]] (Adds damage on melee) |
− | * [[TiChrome Spikes]] | + | * [[TiChrome Spikes]] (Adds damage on melee) |
− | * [[Serrated Steel Blade]] | + | * [[Serrated Steel Blade]] (Adds [[Bleeding Wound]] proc) |
− | * [[Serrated Tungsten Steel Blade]] | + | * [[Serrated Tungsten Steel Blade]] (Adds [[Bleeding Wound]] proc) |
− | * [[Serrated TiChrome Blade]] | + | * [[Serrated TiChrome Blade]] (Adds [[Bleeding Wound]] proc) |
| Lens | lens | Lenses | lenses = | | Lens | lens | Lenses | lenses = | ||
− | * [[Adaptive Lens]] | + | * [[Adaptive Lens]] (+1 [[Perception]]) |
− | * [[Motion Tracking Lens]] | + | * [[Motion Tracking Lens]] (Increases [[Detection]]) |
− | * [[Seeker Lens]] | + | * [[Seeker Lens]] (Increases ranged weapon critical chance) |
− | * [[Smart Lens]] | + | * [[Smart Lens]] (Increases ranged weapon special attack damage) |
| Energy Core | Energy core | energy core | EnergyCore | energycore = | | Energy Core | Energy core | energy core | EnergyCore | energycore = | ||
* [[Plasma Core]] (100% of quality as energy capacity) | * [[Plasma Core]] (100% of quality as energy capacity) | ||
− | |||
− | |||
− | |||
− | |||
| Explosives | explosives = | | Explosives | explosives = | ||
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| Poisons | poisons | Poison | poison = | | Poisons | poisons | Poison | poison = | ||
− | * [[Burrower Poison]] | + | * [[Burrower Poison]] ({{color|lightgreen|Bio}} damage per turn, stacks) |
− | * [[Cave Ear Poison]] | + | * [[Cave Ear Poison]] (+50% {{color|lightgreen|biological}} damage received, -5 [[Perception]]) |
− | * [[Crawler Poison]] | + | * [[Crawler Poison]] ({{color|lightgreen|Bio}} damage per turn, [[Stun]] on end) |
| Soles | soles = | | Soles | soles = |
Revision as of 07:39, 23 June 2014
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
- Ceramic Plate (Increases mechanical threshold, increases Armor Penalty)
- Burrower Carapace
- Psi Beetle Carapace (Increases all psionic skills, decreases psi cost)
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases mechanical resistance)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Galvanic Vest (Increases electricity resistance/threshold)
- Insulated Vest (Increases cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
- Aluminized Cloth (Increases Stealth)
- Black Cloth (Decreases Stealth, increases heat damage resistance/threshold)
| Leather | leather =
- Cave Hopper Leather (On armors: mechanical resistance/threshold, +1 Agility)
- Rathound Leather (On armors: mechanical and cold resistance/threshold, -5 Persuasion)
- Mutated Dog Leather (On armors: mechanical and acid resistance/threshold, +5 Intimidation, -10 Persuasion)
- Pig Leather (On armors: mechanical resistance/threshold, +1 Constitution)
- Siphoner Leather (On armors: mechanical, heat and acid resistance/threshold, increases Evasion and Dodge)
- Ancient Rathound Leather (On armors: mechanical, heat and cold resistance/threshold)
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
- Soft Foam Padding (Increases Stealth)
- High Density Foam Padding (Increases mechanical resistance/threshold against melee attacks, increases Armor Penalty)
| Incendiary | incendiary =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Lens | lens | Lenses | lenses =
- Adaptive Lens (+1 Perception)
- Motion Tracking Lens (Increases Detection)
- Seeker Lens (Increases ranged weapon critical chance)
- Smart Lens (Increases ranged weapon special attack damage)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (100% of quality as energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
- Blueprint: Tabi Boots
- Blueprint: Leather Armor (optional)
- Blueprint: Tactical Vest (optional)
- Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Chemical Bolt
- Blueprint: Caltrops (optional)
- Blueprint: Bear Trap (optional)
| UsesSerratedBlades =
- Blueprint: Mechanical Bolt
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
| UsesMetalPlates =
- Blueprint: Bear Trap
- Blueprint: Boots
- Blueprint: Caltrops
- Blueprint: Combat Knife
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Sledgehammer
| UsesSoles =
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.