Difference between revisions of "Feats"
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{{for|an alphabetical list of feats|:Category:Feats}} | {{for|an alphabetical list of feats|:Category:Feats}} | ||
− | Feats are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost | + | [[Feats]] in Underrail are similar to ''perks'' or ''traits'' in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost [[base abilities]], but characters gain a base ability point every fourth level. |
+ | Human [[NPCs]] also use the same feat system and same abilities gained from feats they have. | ||
− | |||
+ | ;Gaining feats | ||
+ | : For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized. | ||
− | There are some feats that require training or other means of acquiring | + | ;Special feats |
+ | : There are some feats that cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is [[Psi Empathy]]. | ||
+ | |||
+ | ;Restricted feats | ||
+ | : Certain feats lock you out of another, usually opposite, feat. Examples of such feats are [[Tranquility]] and [[Psychosis]]. | ||
{{Feats navbox}} | {{Feats navbox}} | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Player character]] | [[Category:Player character]] | ||
[[Category:Feats|*]] | [[Category:Feats|*]] |
Revision as of 11:55, 27 June 2014
- For an alphabetical list of feats, see Category:Feats.
Feats in Underrail are similar to perks or traits in other RPGs. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Feats do not boost base abilities, but characters gain a base ability point every fourth level.
Human NPCs also use the same feat system and same abilities gained from feats they have.
- Gaining feats
- For every even level in Underrail, you must pick a feat. New characters start with two feats. In order to finalize your level up phase or complete character creation, you must spend all feat points. You cannot save feat points and use them later and you cannot remove or respec feat points once level up phase has been finalized.
- Special feats
- There are some feats that cannot be picked when leveling up, instead they require training or other means of acquiring. One such feat is Psi Empathy.
- Restricted feats
- Certain feats lock you out of another, usually opposite, feat. Examples of such feats are Tranquility and Psychosis.