Difference between revisions of "Kneecap Shot"
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[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
| + | [[Category:Perception feats]] | ||
| + | [[Category:Guns feats]] | ||
| + | [[Category:Crossbows feats]] | ||
Revision as of 16:16, 27 June 2014
Feat
| Kneecap Shot | |
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
Requirements
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History
- 0.1.4.0 - feat introduced
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional weapon skill+100%Verify damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 2 turns. Causes Knee Wound.